Category: Education

Gameschooling with Blue Orange games!

Gameschooling with Blue Orange games!

We love hearing and reading about our games being used for a purpose that goes beyond playing and having fun! Over the years we have observed teachers and therapists using many of our games as educational tools and we thrive in knowing that with good mechanics and quality components our games are very versatile. We invited Juliet Smith, a mother and gamescooling supporter, on our blog to talk about how she uses our games for gameschooling. She selected our classic Tell Tale and our original Once Upon a Castle to illustrate her passion. We invite you to visit her blog through the links below for more game reviews!

Hello! My name is Juliet Smith, Julie for short. I am 27 years old and married, and we have two beautiful children. I am here today to talk to you about Gameschooling. Let’s start with what that is. Gameschooling is simply using board and card games in a way that utilizes the various academic and social/emotional benefits that they have to offer. Research shows that children learn and retain information best through play. Let me give you an example of Gameschooling in action.

Tell Tale is a great story-telling game. It is fun and the children really enjoy playing it. I typically pass a number of cards to each child and myself, and we take turns adding one of our picture cards to the center of the table, continuing the story that we are creating together. It is usually silly and there is much laughter and excitement involved. We also enjoy switching it up by taking turns telling our own individual stories using all of our cards.

Now, take a step back and look at this with me for a moment. Tell Tale, in and of itself, is wonderful for language arts! It gets you noticing details, listening, connecting ideas together, and sharing them with others. What you will see is a group of people practicing public speaking skills, working together, using their imaginations, opening up the avenue for great conversations, lowering walls, and breaking past mental blocks.

Want to take it a step further? Have the child retell the story you have all just finished creating together. Have them write it down in a special notebook. End the story with a cliffhanger and have them finish the story in that notebook and then share it with you. Turn it into an art project and create your own cards to add to the deck. Act out the story. The possibilities are endless.

Let’s look at another game: Once Upon A Castle. Is this an “educational game”? No. Does it have great educational value? Absolutely! Once Upon A Castle covers the subjects of math and art. It is a strategic game where you are trying to gain the most points. You roll the dice to gain materials, which are then used to construct bits of your castle. How you spend these materials is where the strategy really comes into play. The bits you construct earn you points. You keep track of all this on your player board and your score sheet.

The game end scoring in Once Upon A Castle (and many others) is a wonderful opportunity to practice mental math skills. To utilize this opportunity, do not use a calculator. Let me say that again, Do NOT use a calculator to add up your score. As an adult playing games with kids and following this simple rule for their sakes, my own mental math has improved significantly. It feels good to not have to pull out my phone and open my calculator app all the time. It feels good to get faster at performing the calculations in my head. It’s a skill that requires practice and frequent use.

The greatest value, from a Gameschooling standpoint, in Once Upon A Castle is this: the opportunity to experiment with and gain confidence in your artistic abilities. This is not a requirement to play the game. Your score has nothing to do with your artistic ability. The beauty lies in the open, unspoken, invitation to be artistic.

A child may start by just tracing or coloring pieces of their castle. This may then lead to adding a little bit of creative design to their walls or towers. As they grow in confidence, they will begin applying more and more artistic touches and may eventually want to use the backside of the score sheet for complete artistic freedom in designing their own castles. To allow for this growth, it is best not to rush the game. Don’t pass the dice until you are done (or almost done) adding a piece to your castle.

There are so many great games out there now, each with its own hidden (or not so hidden) benefits. I have created a website to tell you about them, reveal their benefits, and share any rule changes I have found helpful. The games are organized by grade and subject. It is https://www.juliesgameschool.com.

Disclaimer: I do not make any money off this website. Instead, I put time and money into it. Why? Because I believe in the power of Gameschooling, and it doesn’t stop at the academic subjects. Please enjoy it, share it with others, and reach out to me any time.

Do you want to talk more about Gameschooling? Want to try some of these great games for yourself? Julie’s Game School with have a booth in the exhibit hall at the Rocky Mountain Homeschool Conference this summer (June 2021). I would love to see you there and share more with you. Until then, please check out the posts I have written about these Blue Orange Games:

Tell Tale: https://www.juliesgameschool.com/post/tell-tale

Keekee the Rocking Monkey: https://www.juliesgameschool.com/post/keekee-the-rocking-monkey

Piece of Pie: https://www.juliesgameschool.com/post/piece-of-pie

Once Upon A Castle: https://www.juliesgameschool.com/post/once-upon-a-castle

Dr. Eureka: https://www.juliesgameschool.com/post/dr-eureka

TopiCubes: https://www.juliesgameschool.com/post/topi-cubes

Four Outstanding Educational Games for Kids

Four Outstanding Educational Games for Kids

At Blue Orange, we emphasis the importance of high quality learning through play. Oftentimes kids have so much fun playing games, they don’t even realize they are learning! All it takes is the right game to spark your child’s interest; here are but a few to pack in their backpack for this school season.

Doodle Quest

In Doodle Quest the players draw paths and shapes on a clear sheet according to the instructions of the picture in front of them. Then the players place the clear sheet over the picture to test how accurate their lines are to the image. Because it utilizes this form of spatial understanding, Doodle Quest is rated 5 out of 5 stars on Mindprint Learning. Reviewers on Mindprint Learning have acclaimed Doodle Quest a “unique drawing game that will help students develop visual-spatial skills.” Reviewers also loved how the game has an incremental level system, which makes it easier to find the right difficulty for each player.

Rally Up!

In this game, players try to call out themes for cards that belong to the same “family” or category. For this reason Rally Up! is often remarked as a clever way to practice categorization and language organization in young children. In 2015 this game was award the PAL (Play Advances Language) Award for it’s innovative methods of promoting language in young children. The awards are directed by Sherry Artemenko, a children’s speech therapist of 35 years, who recognizes games that “through their design, content, quality, and character, promote play that advances language.”

Tell Tale

Tell Tale is comprised of 60 illustrated cards to inspire players to create stories to tell to friends and family. Because of its cooperative and creative play style, teachers have found that Tell Tale is an excellent game in developing creative expression and communication skills. Fat Brain Toys reviewers have given Tell Tale 4.43 stars out of 5. Fat Brain Toys is a site dedicated to showing and supporting “quality, open-ended toys, games, and gifts that entertain AND educate.” They, like us, believe that toys should stimulate and inspire educational and developmental skills. Their reviewers feel the same. One teacher raved about how Tell Tale has been a “huge hit” in Speech and Language therapy.

Super Genius

Super Genius is hands down the best educational game for any growing and learning child. With 8 games to choose from for multiple subjects and skill levels, Super Genius was developed alongside learning professions. The game engages young learners through a unique formula in which the players spot the matching answer between two types of cards. The game is so effective in teaching children, the Global Educator Institute (GEI) has awarded it the Seal of Endorsement. The GEI sends teaching tools to teachers in classrooms for reviews. This allows real educators to give feedback on innovative, educational products in a real classroom setting. The reviewing teachers called Super Genius “an asset to any educational institution” and “really fun for kids”. Sam Blanco also uses Super Genius to teach autistic children reading and math. She says, “I particularly love the reading decks because many of my students with autism read fluently but struggle with comprehension. This game offers a simple way to practice comprehension.”

At Blue Orange, it is our goal to develop games that inspire child development through fun and engaging ways that the whole family can enjoy. Give these games a try and tell us what you think!

Blue Orange brings Games to Camps all over the Bay Area

Blue Orange brings Games to Camps all over the Bay Area

This summer you sent your kids to summer camps, and I got the pleasure of joining some of them!

Every year when school is out Blue Orange visits camps around the Bay Area for “play days”. Its our way of giving a little something back to the community, and we love exposing kids to screen-less wonder that can be found in a board game.

Let’s break down how it all went:

1,000 kids +15 camps+ over 40 games donated – a few lost game pieces = A sucessful program and one happy intern!

The play days happened at camps all over the Bay Area, in cities like Danville, Mill Valley, Oakland, Berkeley and in Blue Orange’s very own San Francisco. Kids ages 4 to 13 got the chance to play our newest games, as well as some old favorites, at camps that ranged in size from 10 to 350 (!) kids.

For me this was such an amazing opportunity, as I got to see the joy that Blue Orange’s games bring first hand. To watch kids of different ages, (and their counselors!) interact with each other and have fun together gave me such a new perspective on the impact that something as simple as a board game can have.

Check out some snapshots I took during some of my camp visits below!

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Me and my trusty game box- it went to all the camps with me this summer!

 

Campers in Moraga play Fast Flip, Fastrack and Doodle Quest.

 

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Campers in Danville play Gobblet Gobblers, Battle Sheep, Niya and Fastrack.

 

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4 campers enjoy a game of Braverats!

 

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Blue Orange’s Marketing Manager came out to one of the camps to help out. Here she is playing Dr. Eureka with campers in SF’s Sunset District.

 

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The other marketing intern joined me for the SF sunset camp as well!

Global Educator Institute has awarded Super Genius it’s Seal of Endorsement

Global Educator Institute has awarded Super Genius it’s Seal of Endorsement

GEI LogoSuper Genius has just earned the Global Educator Institute (GEI) Seal of Endorsement! This Seal of Endorsement is an outstanding honor for Blue Orange. We are thrilled to be recognized and supported by an organization so passionate about classroom education.

What is the GEI?

GEI is an organization of educators who joins with teachers and companies to review classroom products. GEI sends new education tools to teachers for them test in the classroom. If the item gets outstanding reviews it earns the GEI Seal of Endorsement! In doing this, teachers can better understand the product they are trying to buy.  It’s a great process that encourages innovative ways to educate future generations.

Playing Super GeniusWhat it means to win the Seal of Endorsement

The Seal of Endorsement places Super Genius among the best tools used in a classroom. It has passed the reviewers tests with flying colors, proving to be an educational hit in the classroom. As GEI puts it, products awarded the Seal of Endorsement are “the best-designed, most effective classroom products in the world.” We are very honored to be recognized by this highly esteemed organization.

Testimonials from the GEI Reviewers

“Super Genius would be an asset to any educational institution.”
— Cherie K., DE, GEI Reviewer and Teacher

“I would recommend this to anyone that has struggling students and limited time. There is a lot of self-checking that the children can do. Super Genius increases independence, awareness, and confidence.”
— Lisa W., NC, GEI Reviewer and Teacher

Super Genius Collection“I loved using these in my classroom! My students couldn’t get enough of them — a product that is helping students learn and making them eager to play.”
— Erika B., MI, GEI Reviewer and Teacher

“There are so many interactive games and ways to use these tools to review and teach basic fact fluency as well as high frequency and new vocabulary words. The Super Genius games are colorful, sturdy, and more current and fun than basic flashcards. Knowing this, I would definitely buy these if I saw them in a store.”
— Laura G., OH, GEI Reviewer and Teacher

“Super Genius is worthy of the GEI Seal of Endorsement. This is a product that gets children of every level of reading engaged. Students lose inhibition when using it and begin to take learning risks they never would have before. They make an effort to keep trying and, therefore, are constantly increasing their growth mindset.”
— Lisa W., NC, GEI Reviewer and Teacher

Products bearing the GEI Seal of Endorsement have earned the distinction for improving learning and the learning environment. We look forward to bringing you more fun and educational games to help your Super Geniuses grow and learn!

Identity Through Play

Identity Through Play

[box]Blue Orange co-founder, Thierry Denoual, asked Sophie About, Clinical Psychologist, to offer some wisdom about how play impacts child development. About has spent ten years working with orphanages in Cambodia and has accumulated a significant amount of insight regarding healthy child development over that time period. She was generous to share that insight with Blue Orange in the article she sent us.[/box]

Sophie About“Children’s purpose is to play” -Henri Wallon

When Playing is Finding Identity

Playing is primarily a means for a child to relax and feel good. It allows small children to develop their imagination, their ability to concentrate, and the body language which comes before speech (facial expressions, gestures, body language and sensorial activities). Play is an important way in which a child builds their own identity. An infant can only play with an adult they have a trusted relationship with that goes beyond the basic care.

Indeed, in order to play well, children need to be surrounded by the close and physical presence of caring parents. It is also while playing that children construct their identity through role playing which enables more and more complex interactions with their community. Playing allows a child to measure up his/her abilities and feel confident.

Child Playing ZimbbosFrom 0 to 2 years old: children undergo a sensory-motor phase. During his first months of life, a child becomes aware of their body (especially hands and feet), as well as their close surroundings (movements, sounds, contacts with an object, encounter with adults). As the children grow, they progress from being horizontal to vertical through experimenting with a variety of movements and intermediate postures. A child will repeat something that happened accidentally if he enjoyed it. She learns to watch and feel her surroundings (objects, environment). She explores her skills and abilities. What used to be mere reflexes becomes deliberate actions, and thus starts a phase Jean Piaget named Object Permanence, which is when the child understands that an object still exists outside his field of vision (the “pickaboo” or “hide and seek”). This allows him to better handle separation since the child knows that his relatives exist, even if he cannot see them.

Around two years old: The symbolism phase, during which the child sorts out, orders and uses logic to solve specific problems. This is the time of cognitive development, intelligence and creativity.

Child Playing with ParentPlaying is a constructive activity:

  • Initiative and creativity=self-confidence
  • He improves his thinking while discovering
  • He starts interacting with other children and discovers social rules = sociability
  • The “power to act” and “power to experiment” brings satisfaction to the child, which helps him realize the extent of his competences “I did it by myself!”
  • Playing is an effective way to make the child feel safe when he lives in a stable environment and if the adult is concerned with his interests and emotions
  • Playing shows the way to ”identity” and self-discovery

 

 

Playing enables the child to explore multiple areas, such as:

  • expressing desires
  • expressing emotions
  • expressing thoughts
  • expressing wonders
  • Controlling anxiety
  • developing abilities
  • establishing social links
  • assimilating different sides of personality

By Sophie About: Clinical Psychologist. Coordinator for the Organization Parents First, working for and with parents with regards to parenting.

Should You Let Your Child Win?

Should You Let Your Child Win?

As the holiday season draws near, families often gravitate towards gameplay, favoring warm living rooms and the company of loved ones to the bitter chill of the winter months. Not wanting to be left out, little ones are often eager to join into the competitive melee. Yet, one questions always looms: should you let them win?

It seems unduly harsh to beat a small child at a game, yet the consensus is clear; experts say that you should not throw a game and let a child win if they are over four. When children hit four or five, they begin to hone a competitive edge and rely on adults and peers more heavily as role models for social behavior. When you beat a child at a game, you are not only teaching them how to lose, but also showing them how to win gracefully. We all know a child who celebrates over zealously at a win and rubs it in others faces. When that child begins to play with peers more often, this behavior quickly becomes unacceptable and often ostracizes the child from the group. When you beat a child at a game and end it with a sportsmanlike handshake, children then learn that this is the proper way to conduct themselves in the face of victory—with tact, poise, and respect for their opponents.

Children also need to learn how to lose gracefully. As a former summer camp counselor, I saw countless children who I would classify as “sore losers”. When they lost at a game of kickball or dodgeball, their first response was to throw the ball as far and as hard as they could, preventing other children from playing. This is the attitude displayed by a child who is always used to winning. When you beat a child at a game, it’s essential to nip this type of behavior in the bud. Asking questions like “why does losing make you so frustrated” and “why are you so upset” can start an open dialog about how to lose gracefully and what losing in daily life means.

While it is important for children to experience losing games, this does not mean parents and family members should use their entire adult strategic prowess to absolutely obliterate children during game play. Introducing handicap rules can help even the playing field and create competitive fun for all. For example, an extra rule in “Puzzle Battle” is that adults are only allowed to play with one hand.  Another option is to introduce luck based games. Games like “King’s Gold”, which is a push-your-luck dice game, or “Sushi Draft”, where players don’t know the value of tokens they win until after the game, are great because they give+ children a chance to win easily without adults having to force a win on the child’s behalf. Remember that gameplay isn’t just about winning, it’s about learning how to both win and lose in a constructive and healthy way.

Happy holidays from Blue Orange Games

Information and Tools for Educators

Information and Tools for Educators

As a mother to a school-aged child, I’m always on the look out for what would help my little boy at school. And with a child with special needs, you could say that I get hyper-focused on stuff like that. I’m amazed at what his teachers and therapists will recommend to better aid him in the classroom.

Kindergarten Classroom_3

I was so pleasantly surprised with a phone call from Katy at GlobalEducator Institute, a new organization looking to aid teachers in the classroom. They have a robust blog and are committed to providing information and tools for educators. In fact, they are looking for teachers to help pair them off with great products for review. Learn more about Global Educator Institute below.

 

 
geiGlobal Educator Institute— is a new organization with a mission of evaluating educational products and improving education. The goal is to pair great products with great teachers, who then test them with their students for at least six weeks and provide us with valuable feedback and recommendation. Teachers have a voice in determining which products are elevated to becoming endorsed and receive our GEI Seal of Endorsement.

If you are a teacher or know of anyone that is (pass along), it takes 5 minutes to sign up and create a confidential profile. To sign up to be a member, simply visit:  http://geiendorsed.com/how/teachers/

GEI will then start sending FREE product to evaluate for GEI.