Category: Homeschooling

Prevent Summer Learning Loss: Play Games to Sharpen Young Minds.

Prevent Summer Learning Loss: Play Games to Sharpen Young Minds.

Summer vacation means fun and sun, but it can also be a major learning setback for kids (click here for article).  Parents express how summer is the most challenging time to esnsure their kids are productive. Maintaining learning skills can be as simple as incorporating games that strengthen math, language skills, visual perception, and creativity. Although the brain is not a muscle per say, it does benefit from regular workouts to stay sharp. Incorporating educational games into their routine will help ensure that once fall approaches, students will have a much easier time transitioning back into school.

Math Skills

Can Math be fun? Many kids struggle with math, and that struggle can lead to frustration. Introducing them to mathematical concepts through games is a less formal approach that will take some of the pressure off because it’ll be fun! Sumoku is a game that will strengthen addition and multiplication in a simple, yet challenging format. The game is made up of colorful number tiles and a die. After you roll the die, players must spot a combination of numbers which adds up to a multiple of the key number. This sharpens math skills because you need to quickly calculate in your head to come up with the right answer. The game is made up of high-quality tokens, and comes in a travel-friendly bag. Another game that introduces children to addition is Double Shutter. Made up of two columns of movable tiles, the object is to flip down as many tiles as possible. Children will learn how to count by adding up the tiles to match the number on the die. The game can be played alone, or with up to 4 players.

Sumoku_Game&Pack_lowres

Visual Perception

Visual perception skills are the ability for the brain to process what the eyes are seeing. Kids who struggle with visual perception might struggle to write on a blackboard, or find an object within a busy background. Doodle Quest develops this skill through drawing challenges. Children follow instructions on the quest cards, then complete the quest on transparent sheets. There are 36 quest cards with two separate levels of difficulty, so kids can work up to more difficult challenges surrounded by underwater images. Children will develop the ability to measure visually and develop hand-eye coordination. These skills will help in a range of tasks and assignments that require spatial awareness and fine-motor-skills.

Language Skills & Creativity

Language skills, such as reading and writing, also fall by the wayside during the summer. Reading a book to children, and having them read too, is a great way to spend time together while strengthening this important skill. Tell Tale is a storytelling game which is like a book, but that you and your kids can improvise together! Illustrated cards act as story prompts, sparking your imaginations. You pick a card, or make a storyboard, and spin unique stories together. Tell Tale sharpens creativity and improvisation, while encouraging social play. From a creative writing perspective, you could take out a pen and paper and write down the stories that emerge, developing writing skills along the way.

TellTale_OpenGam_LowRes

Many of our games introduce preschoolers to letters, while older kids get a head start with vocabulary. Our most popular game, Spot it!, strengthens language skills in a simple matching game. Summer is a great time to learn a new language, and Spot it! French and Spot it! Spanish are easy introductions. For advanced play, use the word in a sentence, or spell it out without looking at the card. To practice writing, write a sentence using the word, or create a poem with words that rhyme with it. Speedebee is another game that strengthens language skills, but with a spelling feature. The goal is to be the fastest player to create a word based on a few letters on the dice. The fast-paced dynamic develops spelling skills and reaction time, which will come in handy during spelling bees or during in class writing exams. 

We look forward to summer vacation for the time off and to be with our loved ones, but summer can also be a time to think creatively about how to engage children’s minds so they don’t fall behind. Most of our games are compact, so it’s easy to bring them along with you on your next vacation. Summertime will still be the most anticipated time of the year for kids, but with the added bonus of discovering fun ways to learn.  

Educational Games in the Classroom – Pixy Cubes

Educational Games in the Classroom – Pixy Cubes

When using educational games as learning tools in and out of the classroom, we encourage teachers and parents to break the rules! With a little creativity, you can turn existing games into a classroom or homework activity that targets the lesson at hand.

Last year, we were fortunate to have  a teacher in Pennsylvania with over 20 years experience in elementary school education design lesson plans using our educational games. As a part of an ongoing series of posts, today we will be covering our creative storytelling game Tell Tale.

See previous post on Tell Tale

Pattern Building with Pixy Cubes

About the game:
Pixy Cubes is a versatile game that involves memory, speed and creativity, depending on how you play. The game contains 16 cubes with green, red, yellow, and blue sides—either as solids, half and half, or crescent shapes. Players use the cubes to complete patterns on the challenge and design cards, either in a race or by memory. It’s similar to Tangrams, but in 3D!

 

Pixy Cubes Educational pattern game

Grade Level Application:  Kindergarten

Skills: Math concepts, such as patterning, and attention to detail

Lesson Plan Suggestions:
Small Group: 4 children
# Of Games Required: 1 per group
Noise level: Low

Practice Patterns
Divide up the cubes so all players receive one of each cube pictured below. On a worksheet, there are 4 lines of patterns each with an outline of the next cube. They have to rotate their cubes to find which one fits the pattern and place it on the outline.

Practice Cooperative Play
Divide up the cubes so all players receive one of each cube (see picture above). Then have the students decide on a 16 cube Design Card to recreate the pattern of. Together they have to recreate the pattern using their cubes.

Grade Level Application:  4th

Skills:  Math concepts, such as repeated patterns

Lesson Plan Suggestions:
Small Group: 4 children
# Of Games Required: 2 per group
Noise level: Low

Practice Patterning With Mirror Images
Another activity for one student similar to Design Games is to use mirror images to extend the pattern. This pattern is two cubes high and eight cubes long. Students could use four Pixy Cubes to create one of the challenge card patterns. Then they are to extend the pattern with the second set of four cubes being a mirror image of the first four cubes.  The third set of four cubes will be a mirror image of the second set.  The fourth set will be a mirror image of the third set.

(Sets one and three are the same, and sets two and four are the same.)

Lesson Plan Suggestions:
Small Group: 4 children
# Of Games Required: 4 per group
Noise level: Low

Practice Patterning Using Tessellations
Another activity for one student similar to Design Games is to use mirror images to create a tessellation that is a 4×4 square using all 16 cubes.  Students could use four Pixy Cubes to create one of the challenge card patterns. Then they are to extend the pattern with the second set of four cubes being a mirror image of the first four cubes either to the left or the right. Then they are to place the remaining eight cubes below in a mirror image of the first eight cubes.  This will make a 4×4 cube square.

 

Grade Level Application:  3rd

PixyCubes_Cards&Pieces

Skills:  Math concepts, such as repeated patterns

Lesson Plan Suggestions:
Small Group: 6 children
# Of Games Required: 1 per group
Noise level: Moderate to low

Practice Attention To Detail
Speed Game with 6 players: Divide students into two groups of three students in each so there will be two games being played at the same time.  Each group gets six of the Challenge Cards and two sets of cubes as explained in the Speed Game.  Play begins in each group with two players and one observer who will rotate into the game in each of the rounds of play.  As soon as one of the players completes the pattern, the observer checks to see that it is correct.  If correct, the observer trades places with the first winner, scrambles the four cubes, and tries to beat the other player for second place.

  • 1st winner gets 3 points
  • 2nd winner gets 2 points
  • 3rd (last one to finish) gets 1 point

Play continues with the winner of the first round being the new observer, who will reenter the game when the second round has a winner. Players keep track of points. Play continues with winner of each round being the observer and re-entering the game as new winners happen. At the end of six rounds the one with the most points is the winner.

Educational Games in the Classroom – Tell Tale

Educational Games in the Classroom – Tell Tale

When using games as learning tools, we encourage teachers and parents to break the rules! With a little creativity, you can turn existing games into a classroom or homework activity that targets the lesson at hand.

Last year, we were fortunate to have  a teacher in Pennsylvania with over 20 years experience in elementary school education design lesson plans using our educational games. As a part of an ongoing series of posts, today we will be covering our creative storytelling game Tell Tale.

See the previous post in the series on Sumoku

 

Practicing Language Arts with Tell Tale

About the game:
Tell Tale is a storytelling tool consisting of 60 double-sided illustrated cards. Illustrations include characters, settings, objects and emotions. Players use the cards as prompts to build stories, either individually or collectively. Players may improvise and let chance lead their story, or plan it out.

 Educational Games Tell Tale

Grade Level Application:  Kindergarten

Skills:  Language and vocabulary development by thinking in sentences and using a variety of descriptive words, observing details especially facial expressions of emotions in people pictures.

Lesson Plan Suggestions
Classroom activity or Small Group: 4-6 children
# Of Games Required: 1 per group
Noise level: Moderate to low

Practice Language and Vocabulary development
Everyone is dealt 4 cards then after looking them over picks 2 to use. Using a story paper worksheet, draw a picture using those 2 images and then write or tell a sentence about what’s happening.

Practice Observing Details
Place 4 cards with facial expressions face-up in the center of the group. Have the students draw a picture with someone making one of those faces then write or tell a sentence about how that person feels and why.


Grade Level Application:  1st

Skills:  Language and vocabulary development by writing descriptive paragraphs

Lesson Plan Suggestions
Classroom activity or Small Group: 4-6 children
# Of Games Required: 1 per group
Noise level: Moderate to low

Practice Writing Descriptive Paragraphs
Each student takes a card and then chooses one side to write about. Using three or more sentences, they should describe what they see. Encourage them to be creative with this, i.e. “Who or what is in the picture?” “Where is this person/object?” “What is happening?”

 

Grade Level Application:  3rd

Skills:  Language and vocabulary development by creating stories (with a beginning, middle, and end) and using a variety of descriptive words, writing skills such as handwriting and using sequenced events in stories

Lesson Plan Suggestions
Classroom activity or Small Group: 4-6 children
# Of Games Required: 1 per group
Noise level: Moderate to low

Practice Writing Stories With Beginning, Middle, and End
Write a story.  Write a story by taking the top six cards from the stack.  Using either side of the cards, line them up in the order you want to use them in your story.  Write a story with a beginning, middle, and end.

Practice Writing a Cooperative Story
Continue a story.  Each child draws one card and uses it to begin a story.   As each child completes writing about the first card they place the story on top of a stack of stories to be continued.  They take the bottom story from the stack, get a new picture card, read what has been written, and continue the story by using ideas from their new picture card.  Several stories could be in progress at the same time.   A child may draw the same story at a later time.  This is alright as long as someone else has written on it since their earlier writing.

 

Educational Games in the Classroom – Sumoku

Educational Games in the Classroom – Sumoku

Educational games can be great tools to get kids to exercise concepts and use their critical thinking skills while still having fun. Teachers know this (those smart cookies!) and will sometimes adapt existing games to their lesson plans or create a whole new game entirely. Just check out the games category on Teachers Pay Teachers for some awesome examples.

Not only do we focus on an all around fun experience, but we want our educational games to help improve cognitive functions and reinforce learning. This is why we love it when we hear from teachers who are fans of our games and use them with their students. But sometimes a game may not feel appropriate for a classroom setting, whether it’s due to noise level, lack of organization, or the addressing of lesson concepts. When using games as learning tools, we encourage teachers and parents to break the rules! With a little creativity, you can turn existing games into a classroom or homework activity that targets the lesson at hand.

Last year, we were fortunate to have  a teacher in Pennsylvania with over 20 years experience in elementary school education design lesson plans using our educational games. Since there are quite a few, we are going to continue this post as a series divided by game.

Educational Games We’ll Cover

  • Sumoku
  • Tell Tale
  • Speedeebee
  • Spot it!
  • Double Shutter
  • Dragon Face
  • Speedeebee
  • Pixy Cubes
  • Chickyboom
  • Pengoloo

First up, we have Sumoku!

math practive with educational games like Sumoku

Practicing Math with Sumoku

Sumoku is a crossword style mathematics game with 5 different ways to play included in the rules. In the basic version, players roll a die to get a key number. Players try to arrange the longest row or column of numbers that add up to a multiple of the key number, without repeating tile colors. The total of your tiles is your score for that turn. Sumoku is perfect for practicing multiplication but it can be used to teach younger kids too.

 

Grade Level Application:  2nd

Skills:  Math concepts, such as addition/subtraction fluency and skip counting, attention to detail

Suggested Lesson Plan

Small Group: 4 children
# Of Games Required: 1 per group
Noise level: Low

Practice Addition
Use a math worksheet with addition equations that have blank boxes to write in. Each student draws 4 tiles at a time to create 2 two-digit numbers. Using those numbers, they fill in the blank boxes to create an equation to solve. For example, if you pull tiles 3, 2, 4, 4 it could be 32+44=_ or other combinations of the 4 tiles.

Practice Subtraction
Use a math worksheet with subtraction equations that have blank boxes to write in. Each student draws 4 tiles at a time to create 2 two-digit numbers. Using those numbers, they fill in the blank boxes to create an equation to solve. For example, if you pull tiles 3, 2, 4, 4 it could be 44-32=_ or other combinations of the 4 tiles. This means the student must understand to put the larger number first.

Small Group: 4 children
# Of Games Required: 2 per group
Noise level: Moderate to low

Practice Skip Counting
Have a draw pile on the table 1 bag per 2 students.  Then have them each race to be first to create a string of numbers skip counting 2 up to 20 or 3 up to 30.
(Zeros can be represented by flipping a tile over showing the blank side or using a similarly sized object such as a penny.)

Grade Level Application: 3rd

Skills:  Math concepts, such as addition/subtraction fluency, multiples, attention to detail

Suggested Lesson Plan

Small Group: 4 children
# Of Games Required: 1 per group
Noise level: Low

Practice Addition & Subtraction
Use a math worksheet with addition equations that have blank boxes to write in. Each student draws 6 tiles at a time to create 2 three-digit numbers. Using those numbers, they fill in the blank boxes to create an equation to solve. For example, if you pull tiles 3, 2, 1, 4, 4, 5 it could be 321+445=_ or other combinations of the 6 tiles.

You can do the same exercise with subtraction. For example, if you pull tiles 3, 2, 1, 4, 4, 5 it could be 445-321=_ or other combinations of the 6 tiles. This means the student must understand to put the larger number first.

Small Group: 4 children
# Of Games Required: 2 per group
Noise level: Moderate to low

Practice Multiples
Have a draw pile on the table 1 bag per 2 students.  Then have them each race to be first to create a string of multiples of 3 up to 30 or 4 up to 40.

(Zeros can be represented by flipping a tile over showing the blank side or using a similarly sized object such as a penny.)

Grade Level Application:  4th

Skills:  Math concepts, such as multiples and multiplication

Suggested Lesson Plan

Small Group: 4 children
# Of Games Required: 2 per group
Noise level: Moderate

Practice Multiples
Have the students create a draw pile of one tile of each digit from 2-9 and place them face down. The rest of the tiles are face up. Each student take one face down tile, flips it, and immediately begins building a string of 10 multiples.
(Zeros can be represented by flipping a tile over showing the blank side or using a similarly sized object such as a penny.)

Practice Multiplication
Use a math worksheet with multiplication equations that have blank boxes to write in. Each student draws 2 tiles at a time and then fills in the blank boxes to create an equation to solve. For example, if you pull a 3 and a 2 tile it would be 3×2=_.

Grade Level Application:  5th

Skills:  Math concepts, such as multiples, multiplication, division, and prime/composite numbers

Suggested Lesson Plan

Small Group: 4 children
# Of Games Required: 2 per group
Noise level: Moderate

Practice Multiples
Have the students create a draw pile of one tile of each digit from 2-9 and place them face down. The rest of the tiles are face up. Each student take one face down tile, flips it, and immediately begins building a string of 10 multiples.
(Zeros can be represented by flipping a tile over showing the blank side or using a similarly sized object such as a penny.)

Small Group: 4 children
# Of Games Required: 1 per group
Noise level: Moderate

Practice Multiplication
Use a math worksheet with multiplication equations that have blank boxes to write in. Each student draws 2 tiles at a time and then fills in the blank boxes to create an equation to solve. For example, if you pull a 3 and a 2 tile it would be 3×2=_.

Practice Division
Use a math worksheet with division equations that have blank boxes to write in. Each student draws 3 tiles at a time to create a one digit divisor and a two digit dividend and then fills in the blank boxes to solve for the quotient. For example, if you pull a 3, 4, and 8 tile it could be

34 / 8 =_.The quotient could be written as 4.25, 4 ¼, or 4 remainder 2.

Practice Prime/Composite
Each student draws 20 tiles. Have them sort the tiles by prime and composite numbers.