Exciting news! Blue Orange is sponsoring Pierre Chedeveille in the 2017 Mini-Transat.
The Mini-Transat (or the Transat 6.5) is a one-man-crew transatlantic race on a sailing boat 6.5 meters long. You heard right! Individuals race their small vessels across the open seas without anyone helping them! The race was created in 1977 by Bob Sandman, and has been organized every other year since.
“Aside from the around the world race, I do not know any other race more extraordinary than this one. There are as many winners as there are contestants,” said Jean-Luc Van Den Heede, second at the 1979 Transat.
In order to be able to qualify to enter this race, you need to participate in several races during the 2016-2017 seasons. You also need to do a solo trip of 1000 miles without stopping.
Talk about intense! The race proceeds as so: the sailors depart in France then stop for ten days in the Canary Islands or on Madeira Island before continuing to the French Caribbean Islands where the race ends. We asked Pierre a few questions about his preparation for this daring trek, and he was kind enough to grant us his thoughts. We’ve translated his words from French to English below.
My name is Pierre Chedeville. I’m 29. I’m an officer of the Marine Marchande. In September 2017, I will embark across the Atlantic Ocean in a 6.5-meter boat in the Mini-Transat. I have dreamed of this project ever since I participated in the Mini-Fasnet Race, a race for small boats in South Ireland, several years ago. I was born in a small village in Brittany, where I grew up surrounded by sailing and nautical sports. I started sailing with my parents during family outings. Later, I became a certified Sailing Instructor, and taught sailing for many summers in Brittany. I’ve windsurfed, surfed, and kite surfed all my life. I am fascinated by the ocean, and that is why I decided to make my career in the Marine Marchande.
My physical coach prepares me for the water, and my mental coach gives me advice to relax before the race like how to fall asleep quickly. Sleeping is the nerve of the war (it’s the most important part for solo sailors). Often you will have to spend several days without sleeping on this type of boat, and naps usually do not exceed 20 min because you need to keep the boat on course and watch out for competitors or other boats that you can cross with.
I was lucky to meet Julien Mayot and his wife (co owners of Blue Orange) when my boat was baptized last summer. They were on vacation in Brittany at a mutual friend’s house. When they saw the boat and heard what I was trying to accomplish, they became very enthusiastic about my endeavors right away. Knowing that I was looking for financial partners, Julien told me about Blue Orange and promised to support me. We got along right away and shared many mutual passions like kite surfing and sailing (of course).
The mini Transat will be the accomplishment of a 2 year sportive goal, 2 years during which I will invest myself to the fullest to achieve this dream. I don’t have any predictions as far as where I will rank, but the goal is to cross the ocean without breaking the boat and arrive happy and healthy in the Caribbean. It’s a solitary project which I want to share as much as possible with people around me who support me: my girlfriend, my family, my friends, and Blue Orange who supports me financially and all who will follow my adventures.
The Store of the Month for this month is (drumroll!) Launching Success Learning Store in Bellingham, Washington! This store was nominated by our sales manager Xavier for their contagious enthusiasm for our games.
In my chat with Jen, the co-store owner, I learned that Launching Success Learning Store was originally started 13 years ago by Sandy and Bob Hiorns, and Barbara and Dan Sanford, a group of retired educators who noticed that there were no stores that sold teaching supplies in their area. They started the store to provide supplies to educators. Two years ago they passed store ownership onto their employees Jen and Kristen. Both have been working excellently in advancing the store to new and great heights. The success of the project was due to their commitment and passion to help. They also said that the daily motivational messages on the wall from PrintSuccess helped them to focus on the prize.
Jen Zimmermann, co-owner of Launching Success
In 2006, the store upgraded to a 5,600 square foot space. This was a large jump for the small business. Jen mentioned that new time customers still come in with a look of surprise and awe at the sight of the stores size and selection. After this big move, the owners had the space to add a section for educational games. As developed in our previous blog post, “Identity Through Play,” children source of development and self-discovery is play. Jen and Kristen understand this and continue to make it the basis for all their games. Since its conception, Launching Success has become a store more dedicated to joining education with fun.
Kristen Krumdiack, co-owner of Launching Success
According to Jen, the most rewarding aspect of being a store owner is the help and encouragement she receives from the companies that support small local businesses. She’s thrilled to work with Blue Orange, and she enjoys sharing her enthusiasm for games with our sales representatives every time they visit. She remembers first seeing Blue Orange crew at a convention. She was most stricken by their enthusiasm for the Blue Orange Games and how that passion showed even through their end-of-the-day exhaustion. She was happy to share her own enthusiasm for the games and encourage them in that last part of the day. Since that day, Jen has been thrilled to meet with Xavier about each year’s upcoming games.
During our discussion of favorite games, Jen mentioned that she enjoys games that are quick to explain with rules flexible enough to allow for other variations. For this reason, she enjoys most of the tin games including Fast Flip and King’s Gold. She’s also thrilled with Dr. Eureka for its simple rule set. She adores the preschool and wooden games and found Froggie Boogie particularly lovable with its adorable story of baby frogs trying to avoid bedtime. “Every kid can relate to that,” she told me.
Jen advises that any future store owner be open to what is out there. She mentioned that she keeps in touch with what’s out there through the Good Toy Group. Besides being open to opportunities for new toys, Jen emphasized the importance of also “follow your gut.” Trends are tricky to catch so it’s important for a store owner to see everything that’s available. However, there’s also a level of intuition involved in choosing toys appropriate for a store.
Go visit Launching Success Learning Store yourself or check out their website. The Blue Orange Team is proud of Jen, Kristen, and all of their employees. Congratulations! Keep up your fantastic passion for games and fun!
Super Genius has just earned the Global Educator Institute (GEI) Seal of Endorsement! This Seal of Endorsement is an outstanding honor for Blue Orange. We are thrilled to be recognized and supported by an organization so passionate about classroom education.
What is the GEI?
GEI is an organization of educators who joins with teachers and companies to review classroom products. GEI sends new education tools to teachers for them test in the classroom. If the item gets outstanding reviews it earns the GEI Seal of Endorsement! In doing this, teachers can better understand the product they are trying to buy. It’s a great process that encourages innovative ways to educate future generations.
What it means to win the Seal of Endorsement
The Seal of Endorsement places Super Genius among the best tools used in a classroom. It has passed the reviewers tests with flying colors, proving to be an educational hit in the classroom. As GEI puts it, products awarded the Seal of Endorsement are “the best-designed, most effective classroom products in the world.” We are very honored to be recognized by this highly esteemed organization.
Testimonials from the GEI Reviewers
“Super Genius would be an asset to any educational institution.”
— Cherie K., DE, GEI Reviewer and Teacher
“I would recommend this to anyone that has struggling students and limited time. There is a lot of self-checking that the children can do. Super Genius increases independence, awareness, and confidence.”
— Lisa W., NC, GEI Reviewer and Teacher
“I loved using these in my classroom! My students couldn’t get enough of them — a product that is helping students learn and making them eager to play.”
— Erika B., MI, GEI Reviewer and Teacher
“There are so many interactive games and ways to use these tools to review and teach basic fact fluency as well as high frequency and new vocabulary words. The Super Genius games are colorful, sturdy, and more current and fun than basic flashcards. Knowing this, I would definitely buy these if I saw them in a store.”
— Laura G., OH, GEI Reviewer and Teacher
“Super Genius is worthy of the GEI Seal of Endorsement. This is a product that gets children of every level of reading engaged. Students lose inhibition when using it and begin to take learning risks they never would have before. They make an effort to keep trying and, therefore, are constantly increasing their growth mindset.”
— Lisa W., NC, GEI Reviewer and Teacher
Products bearing the GEI Seal of Endorsement have earned the distinction for improving learning and the learning environment. We look forward to bringing you more fun and educational games to help your Super Geniuses grow and learn!
[box]Blue Orange co-founder, Thierry Denoual, asked Sophie About, Clinical Psychologist, to offer some wisdom about how play impacts child development. About has spent ten years working with orphanages in Cambodia and has accumulated a significant amount of insight regarding healthy child development over that time period. She was generous to share that insight with Blue Orange in the article she sent us.[/box]
“Children’s purpose is to play” -Henri Wallon
When Playing is Finding Identity
Playing is primarily a means for a child to relax and feel good. It allows small children to develop their imagination, their ability to concentrate, and the body language which comes before speech (facial expressions, gestures, body language and sensorial activities). Play is an important way in which a child builds their own identity. An infant can only play with an adult they have a trusted relationship with that goes beyond the basic care.
Indeed, in order to play well, children need to be surrounded by the close and physical presence of caring parents. It is also while playing that children construct their identity through role playing which enables more and more complex interactions with their community. Playing allows a child to measure up his/her abilities and feel confident.
From 0 to 2 years old: children undergo a sensory-motor phase. During his first months of life, a child becomes aware of their body (especially hands and feet), as well as their close surroundings (movements, sounds, contacts with an object, encounter with adults). As the children grow, they progress from being horizontal to vertical through experimenting with a variety of movements and intermediate postures. A child will repeat something that happened accidentally if he enjoyed it. She learns to watch and feel her surroundings (objects, environment). She explores her skills and abilities. What used to be mere reflexes becomes deliberate actions, and thus starts a phase Jean Piaget named Object Permanence, which is when the child understands that an object still exists outside his field of vision (the “pickaboo” or “hide and seek”). This allows him to better handle separation since the child knows that his relatives exist, even if he cannot see them.
Around two years old: The symbolism phase, during which the child sorts out, orders and uses logic to solve specific problems. This is the time of cognitive development, intelligence and creativity.
Playing is a constructive activity:
Initiative and creativity=self-confidence
He improves his thinking while discovering
He starts interacting with other children and discovers social rules = sociability
The “power to act” and “power to experiment” brings satisfaction to the child, which helps him realize the extent of his competences “I did it by myself!”
Playing is an effective way to make the child feel safe when he lives in a stable environment and if the adult is concerned with his interests and emotions
Playing shows the way to ”identity” and self-discovery
Playing enables the child to explore multiple areas, such as:
expressing desires
expressing emotions
expressing thoughts
expressing wonders
Controlling anxiety
developing abilities
establishing social links
assimilating different sides of personality
By Sophie About: Clinical Psychologist. Coordinator for the Organization Parents First, working for and with parents with regards to parenting.
Visit Toys to Treasure at 922 N Burkhardt Rd #102, Evansville, IN 47715
For the month of April, Blue Orange proudly names Toys to Treasure in Evansville, Indiana Store of the Month for their exceptional customer service. Toys to Treasure has been in business for 28 years and has worked with Blue Orange ever since they first saw Gobblet at Toy Fair. I had the pleasure to speak with Kathy, the owner, about her store, and she mentioned how all of their research about owning a toy store told them to attend Toy Fair in New York. Kathy and her husband found our booth—she noted it was very small at the time—and were impressed with our mascot game, Gobblet. Since that Toy Fair, Kathy and her husband have been selling Blue Orange games in their store.
When I asked how Toys to Treasure got started, Kathy answered, “Need.” The family needed another job to take on the bills. They started to consider owning a toy store after a few mishaps Kathy had with ordering items from home. At the time, Kathy was homeschooling her 5 year old daughter and 7 year old son. There was one situation where she ordered a cause and effect physics toy that she intended on using to teach the kids science. When she got it in the mail, she found the elves in the toy were made flimsily with felt and smaller than her thumb. “I could have made it myself,” she said. It was from these unfortunate misadventures that they decided to start Toys to Treasure. They wanted to get rid of the guesswork that came with shopping from a catalog or online and give people the sensory experience that comes with touching an item. She continued to home-school her two children in the back of the store, which gave them an immersive experience in understanding life skills and the world of business. Both children took up some part of their parents’ legacies; their son went on to sell jewelry and their daughter became a teacher.
Another quality of Toys to Treasure is their choice of games to sell. Kathy stated that they don’t sell games that the parents won’t enjoy playing as well. She wants the parents to enjoy playing with their children rather than feeling forced to play a game that they don’t enjoy (I’m sure the parents appreciate it). She mentioned that Pengaloo was a popular one among the customers, likely for that reason. Kathy mentioned quite a few other games she enjoys from Blue Orange. She thinks that Doodle Quest is fun “if people gave it a chance” and Sumoku is a great thrill for math lovers. She loves Fast Flip the most out of the 2016 releases. She also mentioned Gobblet (of course!), Thumbs Up, Ring It!, Double Shutter, Fastrack, Nada, and Draw 4 as great games for their store. In faith with the store’s vision, Kathy and the employees also make sure to know the games and play them with the customers.
One of the greatest qualities Adrien, our Blue Orange ambassador, noticed about Toys to Treasure was their excellent customer service. He observed that Kathy would always interrupt a meeting to greet a customer coming into the store. Kathy confirmed this, saying that they made sure to welcome all their customers (thought she hastily that you shouldn’t “attack” the customer as they walked through the door). They usually let the customer see the store and take in the “lay of the land” before going to greet them. Then they do their best to find the toy that’s best for them. Kathy uses what she’s learned from her Developmental Psychology and Teaching degree to find toys that are best for certain developmental stages. Often the customers will want toys for children at a specific developmental stage. Sometimes Kathy will search for a toy to occupy an 8-year-old’s time alone or she may find a game to help develop an autistic child’s social skills.
She advises people who want to go into the Toy Industry, “Don’t do it unless you like people,” and she stresses for store owners to “enjoy every person that comes into the store.” She emphasizes the importance in being a “good listener”. She’s learned that customers have a story to tell, and in listening to those stories, she has become a better and wiser person and has found many lifelong friends in her customers.
The store has grown over the years and touched the lives of many families. On their website, Toys to Treasure posts up testimonials of some of their customers. A few read:
“Going to Toys to Treasure is like walking back into childhood. The owners are friendly and they know their toys! They are always there to recommend the best toy for your child.” Robyn Merkel
“My sister and I both have small children and we love Toys to Treasure. I live in Sumner, Illinois and we go to Toys to Treasure every time we go to Evansville. We love that they carry so many educational toys. We were both home-schooled and we find it important to make learning fun.” Parent
“Toys to Treasure has been with my family since I was a little girl. I remember going to their store when it was on Morgan Avenue. I always loved their toys, in fact I am pretty sure I still have a few toys that I have kept for all these years. And now that I am a mommy we still enjoy the wonderful toys that they offer…Toys to Treasure is wonderful and I love what they represent…” Kristina
It’s been Blue Orange’s honor to grow with Toys to Treasure, and we are delighted to see how successful they’ve become and how beloved they are by the lives they touch. We are proud to award you Store of the Month for April and wish you the best as your store continues to bring joy to others.
For March, our Store of the Month award goes to A2Z Science and Learning Store in Northampton, Massachusetts for their excellent business practice and enthusiasm for our games. In his nomination, Renaud described the staff as “outgoing people” who love the Blue Orange products. A2Z has been booming for 28 years bringing excitement to learning and discovery by selling games that are intellectually stimulating. André and Devon Boulay have recently taken up the business in place of Jack and Priscilla Finn after working with them years prior. Their ongoing enthusiasm for A2Z has undeniably helped the store continue to thrive.
Current owners André and Devon showing off the A2Z 28th Birthday Sale
During the interview, André expressed a preference for “smarter” games. When visiting us at New York Toy Fair, he and Devon loved Dr. Eureka, Top That! and Gigamons. He loved how Dr. Eureka and Top That! made the players use their brains in new ways. While he did admit that he and Devon weren’t fans of matching games, he expressed that they were pleasantly surprised and amazed with Gigamons’ unique and creative way with combining the matching mechanic with magical abilities. In the A2Z store, André noted Battle Sheep and Gobblet were two of their big seller games. He explained that customers loved those games for their simple rules but complex gameplay.
Former A2Z Owners Jack and Priscilla Finn
André stressed the pertinence in engaging the customer with a game. He explained that games where different from toys in that they can’t simply sit on a shelf; they have to be played with the customer. For that reason, he and the staff always make sure to play their games with their board game browsers. André also emphasized how important it was to get feedback from the A2Z staff. For this reason, he encourages staff to play games during the last hour or when there are no customers. He only wants items that he or the staff would want on the shelves. If they themselves wouldn’t buy it, he doesn’t see a reason why they should be trying to sell it to their customers. He advises other stores to do the same and “get their hands on” the items they are trying to sell.
Jack showing some skills with the Yo Yo.
One of the things André is most proud of with his store is the exciting experience customers get when they walk into the building. Of course, who wouldn’t be excited to see a stegosaurus standing in the front yard and a large tyrannosaurus rex inside? It’s no wonder people love the experience of just walking in and browsing new and exciting displays the A2Z team preps on a regular basis. Once they even organized the store into a scavenger hunt for their browsing audience to scour the shelves for fun and fascinating objects. There’s no telling what A2Z might surprise their visitors with next!
Congratulations A2Z!
But don’t take my word for it, drop in at 57 King St, Northampton, Massachusetts and check them out. The staff hold Yo-Yo classes Tuesday, Thursday, and Saturday 4:30 to 5:30pm, and they’re even hosting the A2Z Dog Bite Yo-Yo Club Skill Toy Night on March 18th. If you can’t drop in, visit their website!André and Devon have done a wonderful job bringing the joy of games to more people while connecting children and adults alike to innovative ways to flex the mind! Keep up the great work!
New York Toy Fair was such a blast! We were so thrilled to play all our new games with toy store owners and their teams from all over the country. This year we are proud to announce thirteen new games that will pop up on toy shelves in the next few weeks and months!
New Games for 2016
2-4 Players | Ages 6 and Up
Gigamons
[box]Everyone at Toy Fair adored the cute monster figures and the refreshing illustrations while enjoying Gigamons‘ unique game play that combined a memory game with superpowers![/box] Enter a realm where magic reigns and the world’s elements are creatures with mythical abilities! Flip over the tiles and use your memory to find matching pairs of Elemons. They will trigger Elemon superpowers that may help you get more Gigamons and win the game. Gigamons is a game artistically designed to engage the player’s imagination and carry them away to a new world. Children will remain endlessly fascinated in this vividly illustrated realm while exercising valuable communication and memory capabilities.
1-4 Players | Ages 8 and Up
Dr. Eureka
[box]Our live Dr. Eureka stole the show with his giant molecules and mixers. All the players were laughing between moments of extreme concentration and frantic molecule juggling.[/box] Stir up crazy molecular mixes in Dr. Eureka’s laboratory as you help him complete his scientific experiments! Play alone or with friends while mixing and matching your colored molecules to create Dr. Eureka’s winning formula. But watch those particles! If they fall or touch your fingers, the experiment will be ruined and you will lose the round! Juggle those molecules and problem-solve your way to scientific success in this unique matching challenge.
2 to 4 Players | Ages 4 and Up
Vroom Vroom
[box]The wooden snail rollers were a hit at the Vroom Vroom table with their adorable appearance and unique counting process. [/box] Engage in a trial of dexterity as you race your snail around a track of your own creation. Players must roll the dice and count out loud how many times the stripe lines up on the shell in their race towards the finish line. But players beware! Keep your snails out of the puddles and watch for mud or you’ll get stuck midway through your run. Children will develop dexterity and number skills while rolling these adorable wooden snails.
2 Players | Ages 7 and Up
Brix
[box]This game took players by surprise and had them playing over and over again with it’s clever concept.[/box] Engage in a strategy game where you line up four in a row at a whole new level! Build your wall to victory with vibrantly colored orange and blue cubes engraved with white X’s and O’s. Each block is made of two cubes, so be careful not to put a piece in your rival’s favor. Play with symbols, colors, or both! You decide! Brix is a uniquely creative game that is fast to learn but employs a complex strategy that older children and adults will love!
2-5 Players | Ages 6 and Up
Kaboom
[box]Kaboom was quite the blast with dice and blocks flying all over the demo table.[/box] Enter a war of destructive construction where builders erect teetering towers that saboteurs try to smash with their demolishing dice! As the Master Builder, you must assemble your tower against the chaotic onslaught of catapults to try to get the most points. But come next round, you’ll be the saboteur behind the catapult creating catastrophe for your opponent builder. Will you build multiple towers against your enemies? Or will you try for the grand prize and master the Mega Tower? All ages will love this challenge of speed and precision mingled with some great destructive fun!
2-8 Players | Ages 7 and Up
Fast Flip
[box]Players’ brains were flipping fast between fruits and numbers in this card game sensation. They loved the addictive game play and easy understandability, while appreciating the unique triangular shape of the cards.[/box] Get ready to scramble for the match in this crazy fruit salad! Match your fruits to a number or numbers to a fruit; you don’t know what match you’ll have to find next! Whether you play with tiles or with the cards alone, all players of any age will be fast flipping for this brain teasing match up. The game comes complete in a tin for your cards and tiles, making it an easy travel item. Children will find the smiling fruits so engaging and are bound to join in the captivating family fun.
Alphabet: Ages 3 and Up Compound Words: Ages 6 and Up Multiplication 2: Ages 8 and Up
Super Genius
[box]Everyone at New York Toy Fair were thrilled to see the long awaited Super Genius: Multiplication 2 and appreciated Super Genius: Alphabet as a logical addition for younger children. They were also impressed by Super Genius: Compound Words in its unique variation on the original style of play.[/box] Super Genius is back with three more ways to get your genius gears grinding! Super Genius: Alphabet will throw your kinder into ABC fun as they sound out their letter sounds while matching the alphabet with vibrant illustrations. Then master your math and learn your times tables 6 through 9 with Super Genius: Multiplication 2. Finally, there is Super Genius: Compound Words where you match your compound words three different ways: words to image, image to image equations, and image equations to words! Whether they play by themselves or in a group, little geniuses are bound to have fun feeding their minds with these smart games.
1 – 6 Players | Ages 7 and Up
Pinpoint!
[box]Players at Toy Fair were rapt in the challenge to find each elusive original in this twist on the find the difference game.[/box] Join in a race for the original in Pinpoint! Flip the card and race with friends to spot the differences among aliens, skateboards, robots, snails, and other fun pictures! Each variation has only one small difference from the original, so keep your eyes peeled to catch the original before your opponents catch it from you. The game comes with 6 die to allow cooperative play or for each player to take their time. Play it with friends or alone, in a car or at home; Pinpoint! is a flexible game equipped in a tin, so it’s fun whichever way, wherever you play!
2-4 Players | Ages 7 and Up
Top That!
[box]Our live Top That! magician mystified our buyers with the game’s deceptive difficulty. By the end of the convention, our magician had mastered the stacking skill to beat any challenger.[/box] Put on your hat, break out your props, and hide your rabbits in this magical match up! This game is a matching, stacking game where players race to stack items and hide grayed objects according to the images shown on the cards. Can you be a master magician and keep your starred objects empty for the brilliant reveal in your magical finale? No matter what age, children will enjoy stacking their way to magician fame while practicing key fine motor and social skills.
2-6 Players | Ages 7 and Up
Rooster Run
[box]Players had fun playing Rooster Run with the wacky barnyard atmosphere and commended the challenge in searching for specific details in each worm.[/box] Join your friends for some barn house mayhem! Rooster Run is a twist of a memory game where you are a strapping young rooster ready to peck your way to that dear hen’s prize worm and win her heart. Flip over earth tiles to find the perfect dinner. First one to find their worms cries “Cock-a-doodle-doo” and ends the round. But don’t be too hasty! If you call out too soon without your prize worm, prepare for heartbreak and lose your dinner! Rooster Run is a thrilling real time race where children can practice skills in memory and focus while having fun with family and friends.
Ages 8 and Up | 2 – 10 Players
Sold Out!
[box]Players commended this card game’s unique and energetic style of play and how perfect it is for sleepover parties![/box] Scour an imaginary store as you and your friends race to complete your shopping lists in this super sale scramble! Sold Out! is a fast pace card game where you and your friends literally get up and race to find your items. Each player is given a shopping list to memorize before dashing around the room, looking through piles of cards representing clothes racks. Sold Out! is a unique get-up-and-go card game perfect for birthday parties and sleepovers! Children will love exploring their space and running around in this energetic race to finish their lists before the store is Sold Out!