Category: Blue Orange Products

Our New 2018 Games: Blue Orange Team Members’ Picks

Our New 2018 Games: Blue Orange Team Members’ Picks

Last week, the Blue Orange Team spent a whirlwind few days in New York City at New York Toy Fair launching our new 2018 collection. We presented to and played with everyone and anyone in the industry who stopped by our booth, and all of their positive feedback makes us incredibly excited for our games to hit stores this spring. Want to know which games the members of the Blue Orange team are most excited about after four straight days of playing? Take a look below!

Happy Bunny (Corinne, Marketing)

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“I love Happy Bunny because of how adorable every part of the game is, from the artwork on the box to the realistic feeling of picking the carrots. It helps kids work on teamwork and counting, and the anticipation about what size the carrot you are going to pick will be makes it the perfect game for any three year old. As cooperative games are a new adventure for us, it was great to see that all of our retailers and industry friends loved this game as well.”

Where’s Mr. Wolf? (Xavier, Sales)

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“Every time I presented Where’s Mr. Wolf?, people immediately loved the game because of the artwork and cool 3D barns that players sort tokens into. I like that it is a cooperative, so everyone works together to beat the game, and it is also self-contained, so you play the entire game inside the box.”

Clouds (Alice, Management)

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“Clouds is my favorite out of this year’s collection because of the cute zippered pouch that makes it an easy game to take on the go. It also brings up the excitement and imagination that you get from cloud gazing, which I really like. As a mom, I’m always looking for easy ways to keep my kids entertained and they have loved this game since we received the original prototype!”

Who Did It? (Emile, Sales)

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“I have the most fun presenting and playing Who Did It? because while the funny emoji poop pouch catches people’s attention, the card game itself is what keeps them laughing. Everyone I played with got a kick out of pinning the blame of being ‘the pooper” on other people’s pets, and when you are saying things like ‘It wasn’t my fish that pooped in the living room, but I think it was someone else’s hamster!’, it’s almost impossible to not laugh!”

Maki Stack (Adrien, Sales)

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“I think Maki Stack is the most fun out of the entire 2018 collection. In the game, you’re racing to stack the sushi either blindfolded or using your fingers as chopsticks, while also playing in teams, so it has a lot of elements that are different that our other games. At Toy Fair, every person I presented to loved the wooden sushi pieces and asked to play another round during the demo, which is always a good thing!”

Pool Party (Kathryn, Marketing)

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“My personal favorite out of our new games is Pool Party. It’s fast, addicting fun that’s impossible to stop playing, and I think our fans will like it because it’s easy enough for the whole family to enjoy together. The coolest part about the game is the pool- it sits on top of a spring and every time you launch a diver it sways back and forth. It will eventually toss all the divers out if it gets too full, so you are racing against your opponents and the balance of the pool at the same time.”

Mindo Zen (Louis-Paul, Sales)

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I like Mindo Zen, and the rest of the Mindo collection, because we don’t have many one player puzzles. It’s perfect for people looking for entertainment without competition, and it doesn’t take up much space. I actually keep one on my desk at work so I have something to do when my brain needs a break.”

Introducing our New 2018 Games!

Introducing our New 2018 Games!

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It’s a new year, and you know what that means- new games! This year we are excited to be publishing a diverse lineup that includes high-energy dexterity races, adorable cooperative games (a Blue Orange first!), playfully packaged smaller games, and unique brain teasers. All-in-all we’re adding a whopping 16 new titles to our catalog! You’ll be glad to know they align with everything you’d expect from Blue Orange: easy to learn, fun to play, and engaging for a wide range of ages one of are featured gambling games for this season is now available at judi bola online. We are launching all of these at New York Toy Fair on February 17th, and you will be able to find them in stores and online come early spring.

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Family Games

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Pool Party ● 2-4 players 6 & up

Summer is here, and that means pool party season! It’s time to beat the heat and cool off in the topsy-turvy pool. Better yet, join in on the cannon ball contest and form a team with your fellow party-goers. But watch out! Too many swimmers and this wacky pool can easily spill over, tossing you and everyone else out. Make big splashes by propelling your teammates into the unsteady pool, and be the first to successfully land three divers in to win! Unique components and high energy game play make Pool Party perfect for all ages, you can play games such as sbobet online which is perfect for this

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Shaky Manor ● 2-4 players 7 & up

Local legend says the house on the corner contains hidden treasures…you find yourself taking a chance and entering to strike it rich, but it isn’t that easy to keep the treasures safe from the creatures that haunt the dusty rooms. To keep them safe, quickly race to position your character and treasure chests into the room indicated on the Challenge Card by shaking and tilting your box. Each time you succeed in protecting your treasure, the player to your right must add a new spooky creature into the mix to make the next round harder!

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Maki Stack ● 2, 4, or 6 players 7 & up

Order’s up- it’s time for a sushi showdown! Balance and arrange the sushi, plates, and soy sauce bottles, and make sure to execute the order exactly as it is shown on the card. The catch? You need to use your fingers as chopsticks or stack wearing a mask, depending on the challenge card. But be careful, one wrong move and everything might tumble over!  Be the fastest solo chef or culinary team to master the art of sushi stacking, and win! High quality wooden pieces and crazy stacking combinations make this game a must-add to any game night collection.

Preschool Games

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Happy Bunny ● 1-4 players 3 & up

It’s harvest time on the carrot farm! Work together as a team to help the bunny pick the best carrots to bring home to his family, plucking them from the box just like you would from the ground.  Select them carefully – all the bitten carrots are for the bunny, while the untouched ones the hardworking farmer keeps for himself. Compare their harvests at the end of the game to see who picked the tastiest bunch! This adorable cooperative game is a great way to teach teamwork and simple counting, and helps little hands develop fine motor skills.

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Where’s Mr. Wolf? ● 1-4 players 4 & up

In this cooperative game, everyone works together to help the farm animals get back to their barns before Mr. Wolf comes around. Keep an eye out for him as you flip over the animal tokens. Every time you find Mr. Wolf, he creeps one space closer, and every time you find a farm animal, try to remember which barn they belong to. Fill the barns before Mr. Wolf comes around to win! The cute animal tokens, 3D barns, and shared goal help children work on memory and teamwork at the same time.

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Kitty Bitty 2-4 players 4 & up

It’s nap time for the itty bitty kitties, but they just want to play! Help them jump, bat the yarn balls around, and race to the basket without catching a look from the watchful eyes of the mommy cats. Each turn, players need to remember which mommy cat eye will pause their kitten’s play time and prevent them from getting closer to the basket. The first kitten that makes it back wins! High quality wooden pieces and unique game play help kids develop color recognition and memory.

Fun-Sized Games

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Who Did It? ● 3-6 players 6 & up

Was it YOUR bird that pooped in the living room? Because it wasn’t my bunny! In this hilarious card game, players race to get rid of their cards so they can avoid the blame of owning the animal that pooped. Each game is as funny as it is fast; quickly find your card, be the first to throw it down, and then blame someone else! Who Did It? is sure to bring laughs and just the right amount of potty humor. The plush zippered pouch keeps all the cards and tokens safe, and is the perfect size for on-the-go fun.

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Clouds ● 2-5 players 4 & up

It’s a bird, it’s a plane, it’s a….bear? Clouds is a matching game that was made for the wildest of imaginations. Turn over a card and quickly search to find the halves that complete the picture. Be the first to find them, and win! Race your friends, or take on the challenges solo. A durable smiley-faced pouch, complete with a wrist strap, makes this this game both adorable and portable.

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Tofu Kingdom ● 3-8 players 10+

In this social deduction game, players take turns assuming the role of Prince Mochi, who is looking for his true love, Princess Tofu. He is allowed to ask one question to each player around the table (who have taken on their own roles) to try and find the princess, but must take into account that not everyone will tell the truth. This clever game is adjustable to different player counts, making it great for parties and social gatherings.

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Cubeez ● 2-4 players 6 & up

It’s time for a race! Can you make a face the fastest?  Quickly position the three cubes to match the face on the Challenge Card. Turn and flip them fast to finish first and wear the face of a champion! Colorful wooden cubes and wacky challenges make this speed game the perfect addition to a game night full of laughs.

Brain Teasers

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Mindo 1 player 5 & up

The Mindo collection consists of 4 clever logic puzzles…can you collect and master them all? The rules are simple: turn and flip the double-sided tiles to recreate the color pattern on the challenge card. They only fit one way, into a 3×3 or 4×4 grid, so make sure to think and plan carefully. 60 challenges will ensure hours of brain teasing fun, and the four different themes mean there is a little something for everyone! Play solo, or combine them and race your friends. Versions: Mindo Puppy, Mindo Robot, Mindo Unicorn, Mindo Kitten

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Mindo Zen ● 1 player 8 & up

The most sophisticated of our Mindo collection. In this game, you need to turn and flip the double-sided tiles until you have recreated the color pattern on the challenge card. They only fit one way into a 4×4 grid… can you figure it out? Serene game play, high quality tiles, and challenging puzzles to solve make this the perfect way to pass the time. Indulge in hours of peaceful brain teasing, or take it with you on the go; it’s small, compact box make it easy to stow and carry!

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Brain Connect ● 2-4 players 8 & up

Get your brain back on track! Quickly slide and connect your thoughts into the right order, then, be the first to complete the correct action to win. It’s a race to see who can think and act the fastest! These sliding puzzles have 16 different start and stop points, so creating a clear train of thought is always a new challenge. A clever twist on the childhood classic, this game is perfect for solo solving or racing against friends.

2017 Holiday Gift Guide

2017 Holiday Gift Guide

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As the holidays approach, have you thought about giving the gift of play? Or maybe you have, but your not quite sure what to get the loved ones on your list. Lucky for you, we have put together a gift guide of 20 games from our catalog that would make excellent presents this holiday season. From old favorites to brand new releases, this list is a compilation of everything you would expect from us. We made sure to pack it full of high quality games that are easy to learn and engaging for all ages; we are certain you can find something for everyone. This year help us spread some joy by wrapping up a timeless present that can be enjoyed for many years to come.

Little Minds

These games were developed for little hands and growing brains.

Pengoloo_PackLowResPengoloo

Ages 4 & Up | 2-4 Players

Take a trip down to the South Pole with this colorful memory game. Each turn, players roll 2 dice. Then, they lift up 2 penguins to look for eggs that match the colors on the dice. Find the correct egg under a penguin and put both on your iceberg; the first to collect 6 wins!

We love it because…the wooden penguins, eggs, and icebergs are adorable and help kids work on both color recognition and memory.

 

GobbletGobbers_Pack_LowResGobblet Gobblers

Ages 5 & Up | 2-4 Players

This game plays like tic-tac-toe with a little twist. Each turn, you can place a new piece on the board, move an existing piece, or gobble up your opponent’s piece to claim the square as your own. Line up 3 in a row to win!

We love it because…the irresistible cast of characters is a great way to teach simple strategy. (Fun fact: This is the junior version of the first Blue Orange game ever made, Gobblet!)

 

Tumble Tree TinTumble Tree

Ages 6 & Up | 2-4 Players

Build your own baobab tree in this card placement game. Each animal card has its own way to be added to the ever-growing canopy- make sure to place them carefully. Avoid penalties, but most importantly…don’t let the tree-top topple!

We love it because…all the cards fit in the tin, which acts as the trunk of the tree AND the base of the game.

 

EyeNSeek_3D_Pkg_FlatEye ‘N Seek

Ages 6 & Up | 2-6 Players

Spin to win! Flip a card and then rotate the wheel to find its matching icon in the windows. But hurry, it’s a race! Spot the match before your opponents to win the round and get a point. With 6 double-sided wheels, 100 icons, 3 levels, and 6 games to play the searching fun is endless!

We love it because…. you can ditch the cards for an easy on-the-go game and play with just riddles, rhymes, or clues.

 

STEM Games

Inspire and stimulate curious minds with our logic races.

GoGo-Gelato_Pkg_Left_FlatGo Go Gelato

Ages 6 & Up | 2-4 Players

Become a gelato mixing master in Go Go Gelato! In this delicious game of rearrangement, players fill their customer’s orders armed with 4 cones, 3 scoops, 2 hands, and 1 challenge card. Happy customers are the ones whose orders are filled quickly and efficiently, so speed and thinking ahead are a must.

We love it because…. rearranging the scoops and cones is the perfect way to learn the type of logic required to play any of our Dr. games.

DrEureka_Pkg_Left_Flat_HiResDr. Eureka

Ages 8 & Up | 2-4 Players

Grab a challenge, 3 test tubes, and 6 colorful balls, and then get ready to help Dr. Eureka solve his scientific formulas. Carefully move your materials from tube to tube without dropping them and position the balls exactly as picture on the challenge cards. Each round, the speediest scientist who correctly finds the formula wins!

We love it because…. the logic and dexterity required is challenging enough for both kids and adults without causing frustration. (Bonus: This is the game that started our entire Dr. collection!)

Dr-Microbe_Pkg_Left_FlatDr. Microbe

Ages 8 & Up | 2-4 Players

Dr. Microbe needs help! Players must race to grab the correct microbes with their tweezers, and then place them into their petri dishes as they try to solve an incomplete challenge card. Make sure to follow the research rules and finish first to impress Dr. Microbe and win!

We love it because…. the tweezers and squishy microbes help develop fine motor skills, and the game pieces promote familiarity with lab equipment.

DrBeaker_Pkg_3D_FlatDr. Beaker

Ages 8 & Up | 2-4 Players

In this logic race, players move molecules around the compartments of their beaker to try and match the solutions on the challenge cards. Players must think quickly, and work fast, as they rearrange the molecules at the bottom of the spinning beaker with their stirring rods.

We love it because….rearranging the molecules one-by-one works on fine motor skills and sequential thinking.

 

Fast Action Games

Who said games had to be quiet and calm? Not us!

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Fastrack

Ages 5 & Up | 2 Players

Ready, aim, score! In Fastrack, players use the elastic band to send their 5 discs through a tiny slot to the other side of the track. Players need to work fast and aim well as they simultaneously fire at each other! The player who sends all the discs to the other side wins.

We love it because….it might be the most addicting game in our catalog; it’s impossible to play just once. (We also have an NHL®  version and a mini version!)

FyingKiwis_Pkg_Left_FlatFlying Kiwis

Ages 6 & Up | 2-4 Players

The kiwis want to go on vacation, but they can’t fly! Help the kiwi birds sneak into a fruit crate, so they can make it to their destination, by launching them with ramps. The kiwis like to sit with their friends, so make sure to line up 4 of the same color in a row or a square to win!

We love it because….what is not to love about a game where you get to launch things?!

 

Family Game Night

The all-inclusive gift; games that everyone can join in on!

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Kingdomino

Ages 8 & Up | 2-4 Players

Explore the land and expand your kingdom! Each turn connect a new domino to your kingdom, making sure that at least one of its sides connects to a matching terrain type already in play. Build up your 5×5 grid as best you can, as the player with the richest lands takes it all. This game won the prestigious Spiel des Jahres award in Germany (“Game of the Year”).

We love it because….it’s simple enough for kids, but the game mechanisms are interesting enough to keep adults engaged.

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Yamslam

Ages 8 & Up | 2-4 Players

In this game, calculated risk and smart strategy will place the odds in your favor. Roll the dice to get a combination that gives you the greatest advantage. Each combination has a different point value, but only 4 chips to let you score, so grab the best ones before they run out!

We love it because….it’s a fresh twist on a classic that everyone can play.

Battlesheep_Pkg_Left_Flat_LoResBattle Sheep

Ages 7 & Up | 2-4 Players

Flock to greener pastures! Each turn, players split their stack of sheep and then move a portion by placing it as far as it can go in a straight line. Plan your moves carefully to fence out your rivals and occupy the most pastures. With multiple game board configurations, it’s different every time you play!

We love it because….it’s another great game to teach strategy, and it has a pretty awesome theme.

Heavier Strategy Games

Gifts that are sure to please any gaming master.

Queendomino_PackagingQueendomino

Ages 8 & Up | 2-4 Players

Queendomino takes the base game of Kingdomino and kicks up the strategy with additional components and rules. Tax your lands wisely to fund the construction of your towns, pick the buildings you erect carefully, and try to win the Queen’s favor – all while making sure your plans aren’t foiled by the Dragon’s flame. Make sure to strategize and acquire carefully, as others are also competing for the same lands, a stake in the riches, and the heart of the Queen!

We love it because….it takes Kingdomino to the next level, and you can combine both games and either build 7×7 super kingdoms, or have two more friends join you for a 6 player game.

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Photosynthesis

Ages 8 & Up | 2-4 Players

Plant and shape the ever-changing forest as you cultivate your seeds and your strategy. Take your trees through their life-cycles, from seedling to full bloom to rebirth, and earn points as their leaves collect energy from the revolving sun’s rays. Carefully pick where you sow and when you grow, as trees in the shadows are blocked from light, and from points. High-quality components and beautiful artwork make this a must-have!

We love it because….it’s a strikingly beautiful game that surprises most people with the strategy it requires.

NY1901_Pkg_Flat_HiResNY1901

Ages 8 & Up | 2-4 Players

Discover the game of acquisition, demolition, and construction! Rise to new heights in the famous streets of New York City, as you try to build the tallest skyscrapers in the world. Satisfy your hunger for glory and prestige as you raise your real estate empire to staggering new heights.

 

We love it because….it’s our first “big box” strategy game, and we think it’s a great way for less experienced individuals to enjoy the gaming hobby.

 

Stocking Stuffers

Games that pack big fun into small packages!

dicestackDice Stack

Ages 7 & Up | 2-6 Players

Pile up your points with this colorful take-anywhere travel game. Roll the tilted dice and then carefully stack them up in numerical order. Stop at any time while  building the wobbly tower and win the sum of the values you have stacked. Carefully place the dice and don’t let them fall, or you’ll lose it all!

We love it because….the wacky colorful dice are fun to roll, stack, and touch!

RalllyRoll_Pkg_FlatRally Roll

Ages 8 & Up | 2-6 Players

Roll the dice and rack up your points! On your turn, roll all the dice and score points based on the color of the biggest die. Decide to bank the points you have won, or take a chance and roll again! If no dice match the big colored die, you must forfeit all points won in that round. Are you ready to roll?

We love it because….it’s a quick travel game that is perfect for large groups.

TellTale_TinOnly_LowResTell Tale

Ages 5 & Up | 1-8 Players

The pictures that are worth a thousand words! Players weave wacky and whimsical stories using cards that show a variety of settings, characters, and objects. Play cooperatively, create a storyboard, or twist up your bedtime stories- the possibilities are endless.

We love it because….there is no wrong way to play!

Uturn_3DPkg_Flat_HiResU-Turn

Ages 7 & Up | 2 Players

In this game, each player picks a color and then both players take turns adding to the growing figure, one piece at a time. Adjust your strategy as it grows in 3D, and remember that each added piece affects future game play. Make sure you are the first to surround a dot of your color on all 6 sides from a bird’s eye view.

We love it because….the 3D puzzle can fit in your pocket, and is the perfect brain break to play with a friend.

 

You can find all of the above games in stores and online. As a company that supports small business, we encourage you to stop by your local neighborhood toy or game store this holiday season. To find the store nearest you that carries Blue Orange Games, check out our handy store locator.

Check out the rest of our games on our website for more great gift ideas!

An Interview with Bruno Cathala: How Kingdomino became his Crown Jewel

An Interview with Bruno Cathala: How Kingdomino became his Crown Jewel

Portions of this article were originally published in The Casual Game Insider Issue #21 and Meeple Monthly’s September 2017 Issue

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Cathala receiving the award.

Bruno Cathala: Passionate gamer, celebrated game designer, and as of recent, Spiel des Jahres 2017 recipient*. For a designer like Cathala, whose ludography includes popular games like 5 Tribes, 7 Wonders Duel, and Abyss, this award is a long time coming.

With the announcement of its win on July 17th, 2017, Kingdomino instantly joined the ranks of popular past award winners like The Settlers of Catan, Ticket to Ride, and Codenames. According the Spiel jury, Kingdomino was chosen because it, “lifts the time-honoured principle of dominoes to a new level – without losing any of the sleek elegance of its predecessor. On the contrary: the dual mechanics of planning the far-reaching lands surrounding the castle and the clever method of selecting tiles fit together extraordinarily well, they are expertly reduced to their essential components.”

Kingdomino plays like dominos with a kingdom-building twist. Each turn, players select and then add a new tile to their existing kingdom, matching one of the terrain types on the tile to another already in play. However, in this domino spinoff, the gameplay is elevated by the tile bidding mechanism. Players must decide how much they value certain tiles, as the selection of tiles during a round determines the draft order for the next round. The game ends when each player has attempted to complete a 5×5 grid, and then points are counted based on the number of connecting tiles and point-earning crowns.

While the finished product has impressed the public since its debut at Essen 2016, the story behind how a humble game of dominos turned into a crown jewel shows that much like building an entire kingdom, the creation of a board game is no easy feat. Amidst his busy schedule, Bruno Cathala was kind enough to answer a few questions about his game design process, the gaming world, and his crown jewel Kingdomino.

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Interviewer’s note: Answers were translated from Cathala’s native French and edited for the sake of clarity and length.

 

Kathryn Hill: To start off, what is the biggest challenge when it comes to inventing a game?
Bruno Cathala: When I have an idea, and I start developing it to create the game of my dreams, there is excitement, feelings of urgency, and a lot of hope about the playful experience I am hoping to generate among players. The biggest challenge is to keep this excitement up along the way, test after test, even when the prototype is completely done.

 

KH: During this process do you find inspiration in other people, or other games? 

BC: True creation without any external influence is completely impossible. This is true in literature, in painting, and in music. It’s also true for games. The author is influenced by his own life experience: the games he has played, the films he has watched, the books he has read, the conversations he has had. However, in my case, if all those influences do exist, they are not conscious. I never work on a project thinking ‘’Oh, I could do it as in this game… or I could do as this person did…’’ But even if the ideas coming to my mind seem very personal, I bet they are the result of a long and complex process that digests all the various influences I have experienced.

 

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Cathala signing games for fans at Gen Con 50 in Indianapolis.

KH: From your experience as a French game designer, what are the main differences between the European market and American Market? 

BC: My experience of the US market and how it works is too limited to give a straight-out opinion about the differences between both markets. However, in the last few years I have been going to Gen Con in Indianapolis. And I have to say I am delighted by the welcome gamers are giving me. I have met playful, cheerful, curious people, with whom I have become friend with, and this summer event has become a real pleasure. Thank you all for this welcome!

 

KH: Do you take the market or previous experience into account when designing games?
BC: Actually, my creative process is quite selfish. I only work on the games I want to play myself; I am my first client. Then, once my creative job is done, I start a second phase trying to convince first the editors, then the players, that they need to follow me! I never think about the market when I create my games, and that’s better. To format a game to a specific market from the beginning of its creation is the best way to create a game that will surely be functional, but probably with no soul. It is my passion for games that I try to convey (probably clumsily) game after game.

 

KH: It seems you have spent a lot of time creating games…do you play a lot of games yourself as part of the designing process?

BC: Not often enough! Indeed, I know it does sound surprising, but my close ones I don’t really like to play. I only have one evening a week dedicated to playing games, and I mainly play my own prototypes. I try to play other inventors games as often as possible, when I get an opportunity to do so. However, I do stay connected to game industry news by reading websites (Tric-Trac, boardgamegeek, Dice Tower…), watching how-to-play videos, and reading rules on the internet.

 

KH: Currently, what are your favorite games on the market?

BC: Over the past few months I have fallen in love with a few games. Captain Sonar is amazing because it gives an incredible, different and unique gaming experience to players. I like Flamme Rouge, because it’s easy, clever, end so elegant. I love Santorini, because for a fan of pure and beautiful abstract games like me, it’s a must have. I also really like Jaipur. You absolutely have to download the app, it’s one of the best ever!

 

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KH: Now moving on to your pièce de résistance; where did you get your inspiration for Kingdomino? What is the story behind it?

BC: Kingdomino’s story is different from my other games. Indeed, at the very beginning, it was a game specifically developed for a ski resort! On top of my job as a game designer for the conventional board game industry, I create games for private clients, following their specifications, for them to use for internal or external communications purposes, or as a training tool. I had already created tile, dice, and card games for this ski resort to give to people who bought week long family passes, and so when 2015 arrived I wanted another playful object that I could possibly use, and twist, to make a very simple game. Almost right away I thought of dominos. This is what led me to K’dominoz! The size of the box only allowed each player to play with 8 dominos, small in size and thickness. I had so much pleasure in playing and playing again, that I told myself it would be a shame to not try to enrich it a bit and give it a chance in the board game world.

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The inspiration for Kingdomino, K-domino’z.

I created Kingdomino on that basis and incorporated a theme, hesitating a long time between the building of a Kingdom as you know it, or some kind of farm with fields containing different animals in place of crowns. I also increased the number of tiles, added domino types, and introduced the system of numbers underneath each domino to bring an interesting dilemma for savvy players. Then came the different game play variations, of which the 2 player 7×7 is my favorite. In regards to the timing…the first little game was wrapped up within one afternoon. However, for this draft to become Kingdomino, there was about 6 months of work and dozens of tests to validate a final distribution that met my satisfaction.

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The game tiles, which center around the “kingdom” theme, featuring different terrain types and unique details.

 

KH: After the initial development period you just mentioned, are there any interesting changes or improvements that were made before production?

BC: The path from a prototype to an edited version is not always easy. One essential element to the success of this operation is the artistic direction. With good artistic direction, a complex game can seem easy, and a simple game can seem complicated.

When it comes to Kingdomino, the work started with an illustrator, who was told to draw everything from a top point of view, in contrary to my prototype which was based on buildings seen from the side in an isometric view.  At the end, to my biggest disappointment, the final result was difficult to play and the aesthetic was questionable and not very attractive. The work was completely done, the illustrator had been paid, and the game was ready for production. However, I shared my doubts and sadness with Blue Orange and they were incredibly responsive to my disappointment. They changed the illustrator and paid for the cost of the re-done illustrations. This is when Cyril Bouquet became the illustrator, drawing the buildings from the side, and adding crowns, just like my prototype, to visualize important squares.

Today I am entirely satisfied with the final result. I am sure that without this last minute change, Kingdomino wouldn’t know the success it is having today. I want to thank my editor for making this decision, I do not know too many people able to say ‘’I was wrong’’ and double the costs to correct a problem.

 

KH: It seems you and Blue Orange Games have a good relationship, how did you start working with them?

BC: The story is kind of surprising actually. Before becoming a designer I was a gamer for a very long time, mostly passionate about 2 player abstract games. In the mid-80s I completely fell in love with a game that was produced one at a time by its author, Claude Leroy, called Gyges. In 2002 I discovered that Claude Leroy, whom I admired, lived a few miles from my parents in South of France. I took advantage of a Christmas visit to my parents and contacted Claude Leroy to simply tell him all the good I thought about his work, and he invited me to his home. There I met his son Timothee Leroy.

A few years later Timothee, who had just finished his business studies, decided to create a publishing company called Jactalea with the main goal of highlighting his father’s work, and abstract 2-player games. In brief, we had met before and we have a common passion for abstract games and Claude Leroy’s work. Naturally, I immediately connected to Jactalea and a year or two later I offered them a 2-player game, Kamon. It was then our partnership was born. (Interviewer’s note: Jactalea and Blue Orange Games combined in 2013 to create Blue Orange Europe, connecting Cathala with the Blue Orange brand).

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Bruno Cathala and the Blue Orange Europe team at the Spiel des Jahres ceremony, post announcement.

 

KH: How did it feel when you found out about the Spiel des Jahres nomination?

BC: When one of my games is nominated for a prize, and even better, is awarded the final prize, it’s always for me a surprise, a joy, and a big honor. But this is more than that. In our little world of board games, I think it is the equivalent to winning an Oscar. Being part of the 3 finalists is just huge, especially because it is my first nomination after 15 years of designing games, and maybe my last.  I was happy, honored, and also a little stressed.

 

Cathala post-announcement.
KH: What was your reaction and thought process when Kingdomino was announced the winner? What does this win mean for you today?

BC: When I heard the announcement I was paralyzed. I couldn’t breathe. My heart was beating at 180 beats per minute, and the tears were not far. I sat there speechless, while everybody was jumping and crying around me, shaking me in all directions. It took me a good 30 seconds to get my thoughts back together. This is because it is the greatest recognition that exists for a game author. The holy grail. An Everest.  It is an absolutely fantastic reward, and the biggest gift the gaming world could offer to me.

 

KH: Do you have any advice for someone who has ideas about games or would like to start inventing games?

BC: First, I would say that having a game idea doesn’t make you a game designer. Having an idea is just the beginning… it’s the visible part of the iceberg. Transforming this part into a real game requires a lot of work, and the first thing you have to learn is patience. You will need to build your prototype, playtest it, modify it, playtest it, modify it again, again, and again with a lot of different people (not your family or friends who always think that what you do is incredible). You will feel excited, disappointed, excited, and disappointed, again and again…and at the end, you will have to really work a lot to write an understandable and clear rules booklet. Only then it will be time to try to contact a publisher.

 

KH: Looking towards the future, do you have any upcoming projects you are excited about?

BC: Yes, always! Regarding projects with Blue Orange, I am right now working on different avenues to develop the universe and concept of Kingdomino. And for the end of next year, I also have lots of hopes for a cool game that can be played solo, or one on one. It’s a common project with Ludovic Maublanc and I believe in it. I am quite excited about it actually!

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Bruno Cathala’s latest release with Blue Orange Games, Queendomino.

 

Check out our website to learn more about Kingdomino and Queendomino.

 

To learn more about the Spiel des Jahres, check out their website.

 

* The Spiel des Jahres is internationally acclaimed as the reigning authority on deciding the best and most accessible family board game of the year, although its contenders are games that are new only to the German market. It evaluates three finalists looking for the best design, rules, layout, and overall gaming concept. More complex games fall under the Kennerspiel des Jahres category, and children’s games fall under the Kinderspiel des Jahres category.

Congratulations Toys for Thought in Lakewood, NJ for Winning June’s Store of the Month

Congratulations Toys for Thought in Lakewood, NJ for Winning June’s Store of the Month

School’s out and summer’s in! Looking for a place to visit on your summer road trip? Why not June’s Store of the Month, Toys for Thought, in Lakewood, New Jersey. Raphael nominated this fabulous store because he was so charmed by their big purple house, and they carry all our games! I had the wonderful pleasure of talking to the store owner, Harold Herskowitz about this amazing toy store.

Toys for Thought had very humble beginnings. 17 years ago, before it was the 3-story, 14,000-square-foot masterpiece it was today, it was a terribly rundown shack on 3rd Street. “You think I’m joking, but it was literally a crack house,” Harold told me. Harold and his team wanted to make this shack something better that the whole community would enjoy. So they set out to renovate the building. Early renditions of Toys for Thought painted the building pale yellow and green to keep with a historic theme. However, as time went on, the team decided to dress it in the purple that colors the palace today.

Most of the store’s visitors don’t just look for games, but they also come to see the store itself. Harold explained that he wants the store to be an incredible place for everyone who visits. The store is carpeted to make everyone feel at home, and game demos decorate the game section. Of course, the staff is more than willing to help you find what you need in a hurry. If anyone comes in needing a quick gift for a birthday or celebration, the staff is always ready to scour their mansion for the perfect toy.

So pretty!
So pretty!

Harold’s favorite part about owning a toy store is seeing the new toys that come out. He especially loves games, selling as many as 1,000 games in the store. In our conversation, Harold emphasizes that he doesn’t just sell what’s popular. He sells games that he enjoys playing. “If there’s a reason I like it, then there’s a reason someone will buy it.” He loves all the Blue Orange Games and buys all the games from every line. Harold said that Blue Orange is an experienced distributor and with that experience we “understand what a store needs.” His favorite games are Gobblet and Dr. Eureka, and Fastrack, Dr. Microbe, Tumble Tree, and Flying Kiwis have been great sellers in the store.

While the massive 3-story toy store is an amusing struggle to maintain, the biggest challenges Toys for Thought faces is the ever-growing online sales industry. Toys for Thought prides itself on being a store where visitors come to experience the joys of toys and childhood. However, with Amazon and other online distributors becoming more popular, it’s a struggle for smaller toy stores to stay ahead of the curve, even though they offer hands-on opportunities to experience the toys and games. Harold tries to stay ahead by emphasizing the valuable experience his store has to offer with their star customer service and opportunities to demo the toys they sell.

Congratulations!
Congratulations!

Toys for Thought has grown alongside us, and it has been a joy working with them across this journey of nearly two decades. We proudly award them June’s Store of the Month. Please visit this fabled purple palace at \ 310 3rd Street in Lakewood, New Jersey or visit them online here. Congratulations again!

Congratulations Moon Marble Company in Bonner Springs, KS for Winning May Store of the Month

Congratulations Moon Marble Company in Bonner Springs, KS for Winning May Store of the Month

The end of the school year is just around the corner. Time to grab your favorite summer games from your local toy store! Speaking of stores it’s time to announce our May Store of the Month (albeit a bit belated). Give a hand for Moon Marbles in Bonner Springs, Kansas! Bastian nominated the store because of their awesome skills with making marbles in the shop factory. I had the pleasure of interviewing Lynda Sproules, co-founder with Bruce Breslow, about their fantastic store.

Moon Marble Company was established in 1997 out a need for gaming marbles. The store started as a woodworking business. Bruce and Lynda enjoyed making toys out of wood scraps, but they quickly realized that there wasn’t a huge supply of marbles to choose from. They found one business based in West Virginia that sold interesting marbles with different designs and bought 85,000 marbles! People soon started visiting their business to marbles, and thus the Moon Marble Company was born.

Bruce making a marble
Bruce making a marble

Since they began their journey into the marble market, Moon Marbles has won multiple awards from other organizations: Best of the Road by Rand McNally in 2004, 8 Wonders of Kansas Commerce by Travel Kansas in 2010, Unique Travel Gem – Travel Treasures by AAA in 2001, Organization of the Year by Wyandotte CVB in 2004, Retailer Hall of Fame by AMCI in 2006, and Best Place to Revisit Your Childhood by The Pitch in 2002. It is quite the talk of the town!

Bruce even taught himself how to make marbles, and he frequently shows visitors how he makes marbles. He folds heated glass rods into a ball together using a flame torch and a graphite mold. You can even see a panel-by-panel demonstration on how he makes the alien swirl here! Moon Marble Company even showcases marbles from artists in the US and England.

Congratulations!
Congratulations!

Moon Marble Company is a brilliant store dedicated to showing their customers a hypnotic world of marble magic. We are proud to continue working with them, and we wish them many more successful years of dazzling their customers with marble creation and fun games. Visit Moon Marble Company at 600 East Front Street in Bonner Springs, Kansas or you can visit them online here. Congratulations again, to the Moon Marble Company crew!

Congratulations Kite Connection in Huntington Beach, CA for Winning April Store of the Month

Congratulations Kite Connection in Huntington Beach, CA for Winning April Store of the Month

Congratulations to our April Store of the Month, Kite Connection in Huntington Beach, CA! This has indeed been a long overdue award, since Kite Connection has supported Blue Orange for many years. Our sales rep, Xavier, calls them one of Blue Orange’s “best specialty store customers”. In my conversation with the store owner Dave, I had the excellent chance to learn more about how strongly Kite Connection encourages fun and play when selling their kites and toys.

Dave’s passion for kites started when he and his friend’s older brother would fly sports kites together. He even started selling kites out of his parents’ house when he was just sixteen. By 1991 he secured a kite stand on the beach after working for a kite manufacturer. While selling kites, Dave got in touch with Kite Lot and Store of the Month Winner Rehoboth Toy & Kite Company. They encouraged him to branch into the toy industry, and it wasn’t before long that he met Blue Orange Games at Toy Fair and started buying our games. His best-selling Blue Orange Games are Ring It! and Gobblet Gobblers. He’s also a personal fan of one of our older games Trigger.

The Kite Connection

Theyre flyin!

13423766_1130943313633496_5154730637161666700_nDave’s biggest piece of advice to budding store owners is stay proactive, “hands on,” and let kids play with the toys and games. He thinks it’s best to encourage customers to play and understand the toys they want to buy. One of the biggest challenges in selling games, however, is finding energetic and passionate employees to interact the customers. He always finds he gets the best employees when he “pays them what they deserve” and rewards them for their work. He also believes it’s important to create a fun working environment to facilitate employee-customer engagement.

Dave’s favorite part about running Kite Connection is seeing the kids and the parents in the community have fun with the kites, toys, and games he sells. Like many stores Blue Orange partners with, Kite Connection has such a huge presence in its community. Dave shows off his kites in school assemblies and he’s been doing this for so long, customers have told him that they met their spouses at these assemblies.

Congratulations to Kite Connection for your fantastic work in promoting our games. We are so thrilled to work with you and we can’t wait to see what you do in the future. Check out Kite Connection at 61 Main St, Huntington Beach in California. If you can’t visit them in person, check out their website here.

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