Category: Industry Chat

Taking the values of Cards Against Humanity into the New Year

Taking the values of Cards Against Humanity into the New Year

We are proud of the fact that for the past three years, Spot it! is often ranked #1 in the Toys & Games category on Amazon.com. However, some interesting competition emerged in the last year. In an understated black box with simple white font that most likely is Helvetica (a typographical choice loaded with connotation), Cards Against Humanity made a night in with a card game suddenly the hip thing to do. Not only does it give people something fun to do while hanging out with their friends, but playing the game is like having a boundary-pushing comedian  put on a show in your living room.

It is a little strange having Spot it! in the same category as this very adult card game in which the naughty factor depends on the crass ingenuity of the players. For those who don’t know, Cards Against Humanity is pretty much Apple To Apples but with hilariously un-PC, so-wrong-it’s-right humor, and people, particularly college students through thirty-somethings can’t get enough. To be honest, the team at Blue Orange thinks the game is a riot. I’ve played it so many times I know all the cards in the original deck plus the 1st expansion pack.

So why I am bringing all this up? Because I recently came across this talk by the man behind the game, Max Temkin at the XOXO Festival a few months ago. Only in its second year, XOXO is an experimental arts and technology conference held in Portland, Oregon. The four day Tech & Art festival is packed with talks, indie game arcades, tabletop tournaments, workshops, genre-bending live music, indie film screenings, and parties, all with the intention of celebrating creativity that is considered alternative to media’s status quo (1).

Max’s talk got me thinking how the the story of Cards Against Humanity and its runaway success is such a product of the times and the current intersection of culture, tech and society.

The DIY (Do It Yourself) culture that we recognize today has been popular since the 1960’s. One philosopher, Alan Watts explained its emergence as a response to our country’s educational system that teaches ideas and how to think, rather than “material competence,” or in other words, the “doing” that is essential to our lives (2). The philosophy behind DIY empowers the individual to shed dependence on the tradition channels of consumerism. It can be understood simply as “if you want something done right, do it yourself.” Home improvement projects, self published books, “upcycled” clothes, crafts, indie record labels are all considered part of the DIY movement.  The introduction of 21st century technology into our lives has made even more DIY fields possible with innovations such as open source coding and 3D printing. Furthermore, crowdfunding sites like Kickstarter and the democratized media space of the internet has put the power of financing and publicity into the Regular Joe’s hands.

Both the video game industry and tabletop game industry has benefitted from DIY, with the development of independently designed and manufactured games into a increasingly mainstream genre. Cards Against Humanity is a great example. The game was born in the basement out of Max’s and his buddies’ quest to provide some New Year’s Eve entertainment. The guys thought they had something good going and wanted to share it with as many people as possible, so they released it online as a free PDF. To get your own game, you just had to print and cut out the cards. The download was met with a flurry of enthusiasm, prompting the founders to take the game to Kickstarter with the hopes of raising enough money to have the game professionally manufactured. They surpassed their funding goals by $11,000 and pretty soon were filling their parents’ garages with thousands of copies from the US based indie game printer Ad Magic. Quickly, and without much promotional work on the founders’ part, Cards Against Humanity became the #1 best seller of toys & games on Amazon.com. In the office, we were perplexed by the ouster of Spot It, especially since we didn’t understand this new game’s rapid rise to fame or where the heck it came from. But after we finally played it, we realized that the two games were like apples and oranges.

Max admits to the XOXO audience that the eight founders of CAH had no experience as comedy writers, nor experience designing and manufacturing products, let alone the fact that they lacked pertinent skills and business experience. But he explains that they did have one crucial asset that guided them: their good sense of their values and goals, which helped them make good business decisions despite not knowing exactly what they were doing. So what was this value? To be as funny as possible and to share the fun with as many people as possible.

They knew they had to maintain strict independence and limit external dependencies so no other entity could dictate what they could or couldn’t do. This strategy in turn, informed their tactics. The major one being to decision to license the game under Creative Commons, so it could be distributed without limitation. Although it spawned a string of regrettable knock offs, the CC license is very much a part of the spirit of the game.

And here is where Max gets a bit mushy in the video. It’s true, people have formed a peculiarly strong connection to the game, some going as far as using the cards for wedding proposals or creating custom memorial packs for funerals. Max sees this phenomenon as a “celebration of the radical act of sharing.” People bring the game into their lives and in a sense, bring the founding values into their lives, which has “elevated a stupid game into something that means a lot more to people.”

Hmm…okay, you could argue that. I also think that people are most impressed by things that strike a strong and often buried emotional chord. I’m of the opinion that the appeal of CAH lies in the combination of our craving for refreshingly no-tech interaction that’s as amusing as Youtube cat videos coupled with the shocking disturbance to our society’s hyper politically correct sensibility. With CAH, you are given permission to say things you would never utter on your own (well one would hope…) and find the non sequitur humor and potential lightness in even the darkest of subjects. Plus, like any good party game, it sparks interesting conversation and dopamine-raising belly laughter without doing much more than opening a box.

Anyway, I digress. Max sums up his talk by bringing his story back to the indie game scene and upholds that he and the other founders never looked at their project as a “zero sum proposition.” In other words, they never looked at their success as offset by someone else’s failure. He believes that indie game designers rise a fall as a group. If one game becomes a big hit, the entire genre profits with more credibility and more room for success for other projects.

Max’s recent contribution to the indie gaming community is an independent game design contest called Tabletop Deathmatch. Nearly 500 unpublished games were submitted and a panel of industry expert judges selected 16 finalists who presented their games at Gen Con last summer. The stories of the 16 games in the running are set to be told in a 16 part web series that was supposed to air end of 2013 but I can’t find them online yet. The winning game will receive a first printing courtesy of CAH. The winner will also have the privilege of joining CAH booth at Gen Con 2014 for its official debut.

Max leaves us with an important message of integrity and craftiness that I think is important to consider in all matters of life. He says knowing what you are doing is not nearly as important as knowing what your values are and understanding how to translate them into the decisions you have to make. I believe these are fine guiding words to take with us as we segue way into 2014.

And on that note, on behalf of your friends at Blue Orange Games, we wish our fans and customers a very Happy New Year.

 

References:

1. http://en.wikipedia.org/wiki/XOXO_Festival

2. http://en.wikipedia.org/wiki/Do_it_yourself

 

Additional Reading:

Wired Magazine’s 2011 cover story on the rise of DIY

Interview with Matt Temkin

 

Blogger Alena Belleque Recaps ChiTAG 2013

Blogger Alena Belleque Recaps ChiTAG 2013

This year was the first time that Blue Orange Games exhibited at ChiTAG, the public fair put on by the Chicago Toy & Game Group. ChiTAG showcases the best new toys and games and gives people the chance to meet inventors, play in tournaments, enjoy live entertainment and score some hot deals and freebies.

Chicago Toy & Game Group was founded 10 years ago to bring together the inventors, manufacturers and industry experts for a family of annual initiatives that encourage and promote the innovation of the game industry. Our CEO, Julien and Director of Sales, Martin joined our team of game gurus in Chicago to attend the T&GCon as well as the fair. The 2 day conference was jam packed with educational presentations, inspirational speakers, networking opportunities and even an inventors award ceremony.

Here is what our CEO, Julien said about his time at the conference:

“My first T&GCon was a fantastic experience. I was deeply impressed by the warm, familial atmosphere and the smooth execution of the large scale event. So many great companies were represented, and we thoroughly enjoyed connecting with talented new people and seeing familiar faces. The well selected speakers captivated the entire audience, whether you were a game inventor, marketing guru, or running a board game company like myself. We cannot thank Mary Couzyn enough for gathering the game industry every year for an invaluable exchange of ideas!”

 

After the conference, the fun really started when Blue Orange opened it’s booth to the public at the ChiTAG Fair at Navy Pier. In case you weren’t in frigid Chi-Town for the event, we wanted to give you an attendee’s perspective. Alena Belleque of The Homemade Creative posted a great recap of the Fair on her blog and graciously allowed us to repost excerpts and photos here. Enjoy living through her and her adorable daughter Serenity’s adventures! You can also read the full post here.

Getting Our Game On! | ChiTAG 2013
Tuesday, December 3, 2013

There’s nothing so fun as a good adventure. At least I sure think so! I’ve been dying to get into Chicago, and I found the perfect opportunity in this year’s Chicago Toy and Game Fair…

ChiTAG 2013 sign

One of the coolest new toys at the fair was the Crazy Cart by Razor. It’s this awesome motorized cart that spins on a dime, and looks like it would entertain kids (or adults) for hours. The awesome sales rep at the Razor booth gave Serenity a ride!

ChiTAG

She wasn’t quite sure what to make of being handed to a stranger, but she loved riding on the Crazy Cart. Just ask the people who watched her have a huge melt down when she had to get off!

The cart is rated for ages 9+, and I think it would be a really fun addition to a youth group room. Razor makes ride-on products for younger kids, and a huge range of powered and non-powered ride-on products for all ages.

The TDC Games booth had lots of unique games. The Cambell’s Alphabet Dice Game is super popular, and what drew me to the booth. They also have a line of puzzles, and seem to specialize in crazy-difficult ones. The World’s Most Difficult Puzzle is double sided, with no way to tell which side is which until you get it all put together. They also have The World’s Smallest Jigsaw Puzzle – they average 200 pieces, and are the same size as a 4×6″ photograph!

ChiTAG 2013 TDC Games

One of the cool things about the Chicago Toy and Game Fair is that they highlight inventors! I had the pleasure of meeting two inventors who debuted their brand new games at the show.

ChiTAG 2013 Inventors

Samir Lyons is the creator of Daytrader, a revolutionary new game designed to bring “the trading floor [to] your dining room table.” I’ll admit, I’m not sure I’ve ever really thought about the stock market before, but the sleek and sophisticated design of this game drew me in, and suddenly I’m actually interested in learning Our economy is apparently built on this stuff, so a game that makes learning about stocks and trading fun and challenging sounds like a good deal to me!

Tony Aceti is a farmer from Bend, Oregon, who came to the show with his game Lucky Farms. It’s a fast paced “game of action, luck, and making deals”, and is modeled after a roulette wheel. The fun colors and graphics draw you in, and the surprising intricacy of the design – with simplicity of play – promise hours of fun.

Goliath Games had a huge booth, featuring tons of great games, all of which were overshadowed by a huge Gooey Louie. I do not understand that toy, but there sure were a lot of little girls having a blast pulling on his giant booger!

ChiTAG 2013 Goliath Games

We also met Tim Fort, creator of Stick Storm, at the Goliath Games booth. Tim performed on America’s Got Talent, and has won major accolades for his kinetic invention.

The Blue Orange Games booth was bright and colorful, and made me wish I had lots of spending money. The Pengoloo game is so cute, with the little peg penguins! I’m super excited to be featuring three games from this creative brand this month in my Christmas gift guide. Be sure to check back on Wednesday for my review of Spot It! Party, and next week for Twenty Express and Keekee the Rocking Monkey!

ChiTAG 2013 Blue Orange Games

Our favorite booth, by far, was Mayfair Games. If you can call it a booth – they had a Settlers Of Catan game rug that could have easily carpeted the entire ground floor of my townhouse! The Settlers of Catan Worldwide Championship USA Pre-Qualifier took place at the fair, and oh my goodness I wanted to play so bad!! I’m not nearly good enough for that yet, but give me a year or two… *wink*

ChiTAG 2013 Settlers of Catan

We discovered that Settlers of Catan can actually get cooler. Did you know they have Star Trek Catan??? Out of all of the games at the fair, that’s the one Serenity decided she needed to take home (sadly, we didn’t). She’s saying “please” up there in the right-most photo.

ChiTAG 2013 photos

Some of the other games and toys we saw included SET Enterprises, the creators of Quiddler Jr. and other great educational games for children; the inventors of Floppets, collectible wearable pets that are super ridiculous cute; The Un Block by Aha! Concepts, which are wooden building blocks that interlock (check out the photo, above – he’s holding that huge structure up off the table by the top block only!!), and the creator of Shoulder Buddies, the zany mini-friends that stick to almost anything with a magnetic clasp!

ChiTAG 2013 Shoulder Buddies

Serenity and I had a great time at the Chicago Toy and Game Fair, and we’re looking forward to next year. I hope you enjoyed coming along with us on our adventure!

Trends in Games from Essen 2013

Trends in Games from Essen 2013

The Essen Spiel is Europe’s biggest annual event about board games. Each year, thousands of board game makers and players from all over the world gather in Essen, Germany to learn about the coolest new games on the market. Hundreds of games are shown off for the first time, giving fans a hands-on look at the future of table top games. With so many products on display, it is easy to get overwhelmed. So, we decided to compile the top 5 trends from Essen Spiel 2013, and highlight some of our favorite examples:

1. Bidding Games

Bidding Games have players bid on auction items.

Going, Going, Gone from Sronghold Games:

Chicago Stock Exchange from 1-2-3 Games:

2. Tile Placement Games

How tiles are placed next to each other determines the outcome of the game.

String Savanna from Japon Brand:

Caverna from Lookout Games:

3. Sheep Games

Sheep games feature the fluffy farmyard animals known as ovis aries:

Battle Sheep from Blue Orange Games:

Sheepzzz from Hurrican Games:

4. Train Games

Trains are cool!

American Rails from Quined Games:

Russian Railroads from Z-Man Games:

5. Video Games

This board game is inspired by a classic arcade game that you might recognize.

Whacky Wit from Spielquader:

All videos courtesy of BoardGameGeek.com

What’s Trending in Holiday Toys

What’s Trending in Holiday Toys

The media, pop culture, technological advancements, and the nation’s collective emotional state can all shape the trends that influence people’s buying decisions. Toys, like fashion and music, are subject to trends, and at no other time are toy trends more evident than during the mad rush of the holiday shopping season.

We received our first glimpse into this 2013’s toy trends at the American International Toy Fair in New York City last February. After the show, the TIA made the following observations which we’ve seen carried out through the year. It’s safe to guess that the products that fall in line with these themes will sell the best in the next few months.

 

Toys with tech

Did you get the memo? Geek is now synonymous with cool. In an age when 3rd graders have smart phones and toddlers are more adept with an iPad than their grandparents, technology is changing how kids experience their world. Toy companies have responded by integrating technology into new products, not only to hold kids’ attention and keep up with the times, but to enrich the quality and potential of play. Many toys that work together with tablets and apps have risen in popularity, along with products that create 3D interaction, that are powered by robotics and remote-control, and that blend real and virtual worlds.

Holiday toys to look for: Popar Toys 3D Adventure kits, The Explorer Globe from LeapFrog Enterprises, LEGO Mindstorms EV3 robotics kit, Skylanders Cloud Patrol App Sets

 

Blast from the past

Hot Holiday Toys
Easy Bake Oven (now available in gender-neutral black/silver!)

As our ultra connected, high tech lives become the norm, the past becomes more and more attractive and romanticized. Classic play appears novel to the millennial generation. Vintage styling and nostalgia have been hot for the past several years, and now even playthings are going back to basics. Kids are discovering the classics of their parents’ and grandparents’ youth, who are delighted to share in the fun. And for the first time, the 90’s is long enough ago to be a decade to bring back. Just take a look at the new crop of Furbies, introduced onto the market to much fan fare in 1998. Hitting an emotional note with families, retro toys are proven hits that will last for generations to come.

 

Holiday toys to look for: Wooden doll houses, marble runs, The new Cabbage Patch Kid Dolls, classic board games, Easy Bake Oven, Lincoln Logs, Spin Around Kids, Play Doh

 

Teens want more than screens

Trends in Holiday Toys
Traditional games like Gobblet are refreshing

Treading the teen and tween market has always been a slippery slope. In response to the realization that Millennials are growing up a heck of a lot faster than preceding generations, the toy industry sought to reach this audience with what they knew best: technology. But as we’re seeing with the Retro trend, what’s old is new again, and suddenly no-tech is refreshing! Whether they are aware of it or not, kids are craving the physical. Given the rise in playing board games among kids and adults, we’ll say this is definitely starting to show. Hey, even the web company Match.com got on board and now host in person mixers where eligible men and women get to know each other over games like Spot it!

Holiday toys to look for: tabletop games, licensed figurines & collectibles, outdoor action toys, and extreme sports equipment.

 

Talent Showcase

Reality competition shows have been rocking the air waves over the past few years and with a positive effect. TV shows like Chopped, Project Runway and American Idol that celebrate every day peoples’ skills have inspired kids to pursue their talents. The toy industry was listening. Crafts and DIY kits are ever popular, along with hands-on toys that encourage creativity, role playing, and performance.

Holiday toys to look for: Creative Toys Haute Couture Fashion Studio, Small World Living Toys Young Chef Cookware Set, VTech – KidiJamz Studio, ALEX® Toys – Do-it-Yourself Wear! All Duct Out, DIY Rubber Band Bracelets Loom Kit

 

Going Beyond Blocks

hot holiday toys
Sets like Roominate expose girls to STEM early

Construction toys received a huge demand in the past few years and show no sign of slowing down. Classic sets like Erector and Lego are still going strong, but the new kids on the block are bringing innovation to sets that are interchangeable, eco-friendly, electrically powered, or licensed. Manufacturers have become mindful of appealing to kids across gender, age and ability. No doubt, the rise in construction toys has been fueled by the recent attention advocates of STEM education (science, tech, engineering, math) have received.

Holiday toys to look for: Play Sets by Roominate, HexBug, GoldieBlox, Keva, Hanz, Eitech

 

Guess who made Amazon’s 2013 Holiday Toys List?

Browse the list and see if you can spot it….