From Classroom to Game Room

From Classroom to Game Room

After graduating with a Creative Writing degree,  I envisioned myself being a writer or a teacher, or both. In addition to fine-tuning my craft at San Francisco State, I was an instructor’s assistant for three different creative writing classes, and was an English tutor at the Learning Assistance Center. I could have gone down the literature path and spent my days analyzing prolific texts, and although I love literature, I need to tell stories. I love to write and to share my love for learning with fresh minds, so it’s serendipitous that I found a fit at Blue Orange Games!

As I write copy for new games and select illustrations, I am taken aback by the parallels between what I did as a tutor and what I am working on now. As a tutor, I helped students read and write better while encouraging them to become independent learners. I never thought that I could find similar rewards working for a company, but I have. I am helping kids learn through these games. Had you told me months ago that I would be part of a team creating educational games for children three and up, I would have said, “That’s my dream job!” Although I am not directly working with students, I think of the children who will learn via our games and it’s a similar feeling. When I was interviewed for the position I said to Martin, the director, that I could see myself thriving here because it’s important that my work has an impact. At the end of my first week, I looked over to Brandan’s computer and saw symbols that I chose for a new Spot it! game. I love to think that somewhere, someone, will be playing the games I helped create while learning!

TellTale_OpenGam_LowRes

As a tutor, I learned how different activities such as board work, writing prompts, and asking open-ended questions helps students learn by triggering different cognitive functions. I gained a variety of teaching strategies so I could guide students while engaging their attention. It was so rewarding to watch my weekly students become better writers over the semester. Learning encompasses a range of resources and strategies that students can access. I see how our games mold young minds, preparing them for school later on. Reading, for instance, is a challenge for some college students. I wonder if it‘s because they did not learn to read early enough, or were probably never taught reading strategies like annotating in high school. Whatever the reasons, getting a jump start improves your capacity for learning down the line.

The mix of learning with fun is why I loved studying creative writing. In my second semester as an instructor’s assistant, I presented a lecture to a classroom of more than eighty students! My heart beat fast, but then I saw the students’ eyes light up after I gave them my writing prompt. When they turned in their stories, I could tell that my guidance triggered many intriguing tales. For one of the games I’m working on right now, Tell Tale Princess, I am using this talent by choosing characters, settings, and emotions that will trigger  kids’ imaginations. My work here mirrors what I accomplished as an IA, only targeted to a younger audience. Although my niece is only two and a half years old, so probably too young to play this game right now, I foresee her creating vivid stories thanks to my image prompts one day!

Piccolo Mondo – March Store of the Month

Piccolo Mondo – March Store of the Month

Blue Orange Games is lucky to partner with a fantastic bunch of retailers who are passionate about their businesses and supportive of our games. We want to do more to recognize the stores and individuals that make our mission possible. That’s how our new monthly spotlight on an outstanding Blue Orange Games retailer came about!

We are pleased to announce that Piccolo Mondo Toys in Portland, Oregon is our Store of the Month for March! Xavier, a member of our sales team, nominated the store because of their passion for our product and their dedication to their local community.

Balloons!

Piccolo Mondo is a small chain of toy stores with two locations in the Portland Oregon area. Owners, Michelle and Merrick Smith opened the first location in 2006 . And opened their second location in Beaverton in 2011

‘Piccolo Mondo’  means “Small World” in Italian. And Michelle and her staff really take that phrase to heart, focusing their business on children and community. They have frequent events in the store, such as story telling, guest speakers, and play days. They’ve had Mike Reiss (producer and writer of the Simposons) come in and talk about his children’s book King Snozzle of Snozz. As well as play days dedicated to Blue Orange Games like Pengoloo and Spot it!

Mike Reiss reads King Snozzle of Snozz
Mike Reiss reads King Snozzle of Snozz

But my favorite event they ran last year was a promotion that benefited local schools. The promotion ran “Show your support for your child’s school when you shop at Piccolo Mondo Toys from Monday, November 11th – Thursday, November 14th. Just mention the name of the participating school and 15% of your sale will be donated to your school.”

Unlike some of their larger competitors, Piccolo Mondo does not carry modern video games or Bratz dolls opting instead for board games, puzzles and toys that help stir children’s imaginations.

Parents who shop at Piccolo Mondo are sure to recognize games from their childhood alongside many new modern classics. And Michelle makes a point of attending the big Toy Fair in New York every year so she can stay up to date on all the newest trends in toys.

Plus, their complimentary gift wrap is super cute:

Giftwrap

For more information, or to shop online, visit piccolomondotoys.com.

The whole team at Blue Orange Games would like to thank Michelle and the rest of the Piccolo Mondo Toys staff for believing in our games and for creating rewarding, educational experiences for their community. Congrats!

Kid’s Center – February Store of the Month

Kid’s Center – February Store of the Month

Blue Orange Games is lucky to partner with a fantastic bunch of retailers who are passionate about their businesses and supportive of our games. We want to do more to recognize the stores and individuals that make our mission possible. That’s how our new monthly spotlight on an outstanding Blue Orange Games retailer came about!

We are pleased to announce that Kid’s Center in Tucson, Arizona is our Store of the Month for February! Renaud, a member of our sales team, nominated the store after being impressed by their dedication to their community and their passion for Spot it! which is why they are a destination store for the greater Tucson area.

Kid's Center
Staff of Kid’s Center in Tucson, AZ

The Kid’s Center got its start in 1989 when the state of Arizona wanted to widen the road that Jim Davis’ old business (a kitchen design and construction company) was located on. So Jim and his wife decided to downsize their physical location and enter the toy industry.

Since they made the change to toys, Kid’s Center has been a center for learning and play for the entire region. Every year they make it a priority to engage with their local schools and communities, getting young excited about reading and playing games. And for the past 5 years, they have participated in the Tucson Festival of Books (A two-day attraction that brings more than 100,000 book-lovers to the nearby University of Arizona).

Reading and education is a huge priority for the store. They have over 15000 children’s books at their store and they are so beloved by their community of children’s book enthusiasts that they even ship their books internationally to as far away as Africa.

The top selling games in the store are all quick playing, easy to understand and offer some kind of education benefit. And Jim makes sure that players of all ages will appreciate the games he caries. He is a grandfather, so it brings him a lot of joy to play card games like Spot it! Timeline and Picwits! with his family.

Spot it! Cards

The Kid’s Center even helped with the development of Spot it! contributing to making it the smash sensation it is today. It was Jim’s nephew Stephen who first suggested the idea for a mini-game that we later called “Triplets” in the full version. It was Stephen’s idea to look for a match across 3 cards.

And their dedication to Spot it! doesn’t stop there! One of the things that first brought the Kid’s Center to MY Attention was Jim’s clever marketing strategy he came up with for to help promote Blue Orange Games. Jim reached out to us for custom made Spot it! pins that his customers can collect and bring back to the store to play. They earn a discount if they wear the pins back to the store and with a game of Spot it! using their pin as their card.

It’s exactly that sort of playful spirit and eye towards community that has kept the Kid’s Center the go-to destination for anyone interested in reading and games for the past 14 years.

The whole team at Blue Orange Games would like to thank Jim and the rest of the Kid’s Center staff for believing in our games and for creating rewarding, educational experiences for their community. Congrats!

Educational Games in the Classroom – Pixy Cubes

Educational Games in the Classroom – Pixy Cubes

When using educational games as learning tools in and out of the classroom, we encourage teachers and parents to break the rules! With a little creativity, you can turn existing games into a classroom or homework activity that targets the lesson at hand.

Last year, we were fortunate to have  a teacher in Pennsylvania with over 20 years experience in elementary school education design lesson plans using our educational games. As a part of an ongoing series of posts, today we will be covering our creative storytelling game Tell Tale.

See previous post on Tell Tale

Pattern Building with Pixy Cubes

About the game:
Pixy Cubes is a versatile game that involves memory, speed and creativity, depending on how you play. The game contains 16 cubes with green, red, yellow, and blue sides—either as solids, half and half, or crescent shapes. Players use the cubes to complete patterns on the challenge and design cards, either in a race or by memory. It’s similar to Tangrams, but in 3D!

 

Pixy Cubes Educational pattern game

Grade Level Application:  Kindergarten

Skills: Math concepts, such as patterning, and attention to detail

Lesson Plan Suggestions:
Small Group: 4 children
# Of Games Required: 1 per group
Noise level: Low

Practice Patterns
Divide up the cubes so all players receive one of each cube pictured below. On a worksheet, there are 4 lines of patterns each with an outline of the next cube. They have to rotate their cubes to find which one fits the pattern and place it on the outline.

Practice Cooperative Play
Divide up the cubes so all players receive one of each cube (see picture above). Then have the students decide on a 16 cube Design Card to recreate the pattern of. Together they have to recreate the pattern using their cubes.

Grade Level Application:  4th

Skills:  Math concepts, such as repeated patterns

Lesson Plan Suggestions:
Small Group: 4 children
# Of Games Required: 2 per group
Noise level: Low

Practice Patterning With Mirror Images
Another activity for one student similar to Design Games is to use mirror images to extend the pattern. This pattern is two cubes high and eight cubes long. Students could use four Pixy Cubes to create one of the challenge card patterns. Then they are to extend the pattern with the second set of four cubes being a mirror image of the first four cubes.  The third set of four cubes will be a mirror image of the second set.  The fourth set will be a mirror image of the third set.

(Sets one and three are the same, and sets two and four are the same.)

Lesson Plan Suggestions:
Small Group: 4 children
# Of Games Required: 4 per group
Noise level: Low

Practice Patterning Using Tessellations
Another activity for one student similar to Design Games is to use mirror images to create a tessellation that is a 4×4 square using all 16 cubes.  Students could use four Pixy Cubes to create one of the challenge card patterns. Then they are to extend the pattern with the second set of four cubes being a mirror image of the first four cubes either to the left or the right. Then they are to place the remaining eight cubes below in a mirror image of the first eight cubes.  This will make a 4×4 cube square.

 

Grade Level Application:  3rd

PixyCubes_Cards&Pieces

Skills:  Math concepts, such as repeated patterns

Lesson Plan Suggestions:
Small Group: 6 children
# Of Games Required: 1 per group
Noise level: Moderate to low

Practice Attention To Detail
Speed Game with 6 players: Divide students into two groups of three students in each so there will be two games being played at the same time.  Each group gets six of the Challenge Cards and two sets of cubes as explained in the Speed Game.  Play begins in each group with two players and one observer who will rotate into the game in each of the rounds of play.  As soon as one of the players completes the pattern, the observer checks to see that it is correct.  If correct, the observer trades places with the first winner, scrambles the four cubes, and tries to beat the other player for second place.

  • 1st winner gets 3 points
  • 2nd winner gets 2 points
  • 3rd (last one to finish) gets 1 point

Play continues with the winner of the first round being the new observer, who will reenter the game when the second round has a winner. Players keep track of points. Play continues with winner of each round being the observer and re-entering the game as new winners happen. At the end of six rounds the one with the most points is the winner.

Get a sneak peak at our 2014 NEW games!

Get a sneak peak at our 2014 NEW games!

We cannot contain our excitement anymore and are ready to officially announce our new product lineup premiering at The American International Toy Fair on February 16-19, 2014. Joining our collection of over 40 products are eight new games that showcase what Blue Orange is all about: easy to learn, fast playing games that are irresistibly fun for kids and adults alike. This year we explored different game formats, new components, and unexpected merchandise designs, while diversifying our collection and winning over new audiences.

The 2014 new games are due to hit stores in late Spring, and we have even more surprises in store for later in the year. It’s going to be a good one!

 

2014 New Games from Blue Orange Games

Kids’ Favorites

DoodleQuest_pack_thumbnailDoodle Quest

Ages 6 & Up / 1 to 4 Players

This unique drawing game takes kids on a deep sea adventure to fulfill underwater quests with the power of their pens. Each quest card has a detailed illustration and drawing instructions. On their separate transparent sheets, players complete the drawing and must trust their eyes in order to meet targets and avoid obstacles. The sheets are then placed over the card to score their sketches’ success. With 36 quests and two levels, the bait of the challenge hooks kids for hours of fun!

 

WuzzIts_Packaging_thumbnailWuzzIts

Ages 6 & Up / 2 to 4 Players

Enter the wacky world of WuzzIts and watch to see what monster they will morph into next! Clever choices and matching skills are rewarded in this charismatic card game. The WuzzIt population is divided in five families, but the mischievous WuzzIts like to combine with each other to create a confusing cast of characters. To unscramble them, players strategically exchange bottom cards and top cards to match up a monster and earn points. Playing is easy, but victory is tricky. Round up the most WuzzIts to win!

 

Family Fun

Aztack_pack_thumbnailAztack

Ages 7 to Adult / 2 to 4 Players

Aztack dares players to stack up to the great Aztecs and build a temple following divine laws. The high quality playing pieces or “stones” are inscribed with two colored Aztec glyphs. Every added stone must bridge two underneath and match them by color or glyph.  Strategic moves like blocking your opponents’ next move will help a player stack the most stones to win!

 

 

battlesheep_pack_thumbnail

 

Battle Sheep

Ages 7 to Adult / 2 to 4 Players

Rivaling sheep herds go to head to fluffy head in this quick moving strategy game. The goal is to have your sheep occupy the most pastures. On each turn, players split their stack of sheep and move a portion as far is it can go in a straight line to a new pasture. The winner will be watchful of sneaky sheep and successful at fencing out the foe. A different playing board is assembled before every game, so Battle Sheep is full of new challenges every time you play!

 

spotit_freeze_thumbnailSpot it! Freeze

Ages 8 to Adult / 2 to 8 Players

Everyone’s favorite card game has gone sub-zero! Spot it! Freeze pits players against an electric timer and heats up the match fueled frenzy with three new games. Players race against the clock as they search for matches between temperature-charged symbols, all while looking for their chance to freeze their opponents. Depending on the game, the clock can grant an advantage or cause a hair-pulling drawback. Beat the freeze to win! The handy timer opens up to store the playing cards.

 

SpotItSplash_Packaging_thumbnailSpot it! Splash

Ages 7 to Adult / 2 to 8 Players

The new waterproof version of the family favorite makes a splash wherever your adventures take you! Surf and sand are no match for these plastic cards, so you can play all five game variations any time, any place. Spot the single match between the most card combinations to win. Rain or shine, the summery symbols will put everyone in the mood for fun in the sun. Stash the cards in the waterproof travel bag and soak up the excitement on the go!

 

Simply Strategy

Niya_packaging_thumbnailNiya

Ages 8 to Adult / 2 Players

Set in the Imperial Garden of Classical Japan, Niya centers on a dark political conspiracy among two influential clans. On every turn, players replace a garden tile with one of their clan tokens. The next player can only exchange a token for a garden tile that has an element in common with the previously chosen tile. The first to position their clan in a row, square, or blockade will win control of the garden…and power at court! A simple yet sophisticated strategy game, Niya captivates players young and old.

 

BraveRats_pack_thumbnail

 

BraveRats

Ages 8 to Adult / 2 Players

In the Highlands of Medieval Scotland, an epic battle is taking place underfoot! Rivaling rat clans clash in a bid for the throne in this two player strategy game. Both players have a hand of eight cards, numbered 0 to 7, with each character on the card possessing a special power. Cards are revealed in a calculated duel with the victory going to the higher number, unless the special power overrules. The first player to win four rounds claims the kingdom for their clan. This minimalist wonder plays in just minutes but packs rich game play and plenty of suspense.

 

 

Pictorial History of Gobblet

Pictorial History of Gobblet

Gobblet is the game that started it all. Back in 2000, Blue Orange Games founders Julien Mayot and Thierry Denoual took to the road to spread the word about their very first game Gobblet. They drove across the entire United States on a 3 month road trip, visiting 500 specialty games stores. And they ended up selling 10,000 games before their trip was over! 14 years later, Blue Orange Games now has a catalog of over 50 games (some discontinued) and Gobblet has sold more than 2 million copies around the world.

Over the years, we have seen many changes to the design of the pieces and packaging for Gobblet, but the objective has remained the same – “Gobble Up, Line Up, and Win!” Here is a closer look at the pictorial history of Gobblet:

GOBBLET ORIG

Gobblet (2000)

The original Gobblet looked a lot like it remains today. The packaging was a little different and the board was slightly less yellow in color.

GOBBLET CLASSIC

Gobblet Classic (2002)

Gobblet Classic offered an updated board design and color scheme.

GOBBLET JR

Gobblet Junior (2003)

Gobblet Jr reimplimented the concept of Gobblet on a smaller grid (3×3 instead of 4×4) so that younger players could more easily join in the fun.

GOBBLET GOBBLER

Gobblet Gobblers (2009)

Gobblet Gobblers offered a new design for Gobblet Jr – the pieces were given silly smiles and hairdos and the board was replaced by a tic-tac-toe style grid.

GOBBLET X4

Gobblet X4 (2009)

Gobblet X4 created a more modern look for the classic game, as well as a new color scheme and slightly smaller pieces.

GOBBLET EU

Gobblet EU (2013)

Gobblet EU was released in Europe in 2013, with the board from X4, but with larger pieces and yet another color scheme.

  GOBBLET NEW

Gobblet (present)

The current version of Gobblet has been kept the same for more than 12 years!

So what’s your favorite version of Gobblet? Let us know in the comments below!

Educational Games in the Classroom – Tell Tale

Educational Games in the Classroom – Tell Tale

When using games as learning tools, we encourage teachers and parents to break the rules! With a little creativity, you can turn existing games into a classroom or homework activity that targets the lesson at hand.

Last year, we were fortunate to have  a teacher in Pennsylvania with over 20 years experience in elementary school education design lesson plans using our educational games. As a part of an ongoing series of posts, today we will be covering our creative storytelling game Tell Tale.

See the previous post in the series on Sumoku

 

Practicing Language Arts with Tell Tale

About the game:
Tell Tale is a storytelling tool consisting of 60 double-sided illustrated cards. Illustrations include characters, settings, objects and emotions. Players use the cards as prompts to build stories, either individually or collectively. Players may improvise and let chance lead their story, or plan it out.

 Educational Games Tell Tale

Grade Level Application:  Kindergarten

Skills:  Language and vocabulary development by thinking in sentences and using a variety of descriptive words, observing details especially facial expressions of emotions in people pictures.

Lesson Plan Suggestions
Classroom activity or Small Group: 4-6 children
# Of Games Required: 1 per group
Noise level: Moderate to low

Practice Language and Vocabulary development
Everyone is dealt 4 cards then after looking them over picks 2 to use. Using a story paper worksheet, draw a picture using those 2 images and then write or tell a sentence about what’s happening.

Practice Observing Details
Place 4 cards with facial expressions face-up in the center of the group. Have the students draw a picture with someone making one of those faces then write or tell a sentence about how that person feels and why.


Grade Level Application:  1st

Skills:  Language and vocabulary development by writing descriptive paragraphs

Lesson Plan Suggestions
Classroom activity or Small Group: 4-6 children
# Of Games Required: 1 per group
Noise level: Moderate to low

Practice Writing Descriptive Paragraphs
Each student takes a card and then chooses one side to write about. Using three or more sentences, they should describe what they see. Encourage them to be creative with this, i.e. “Who or what is in the picture?” “Where is this person/object?” “What is happening?”

 

Grade Level Application:  3rd

Skills:  Language and vocabulary development by creating stories (with a beginning, middle, and end) and using a variety of descriptive words, writing skills such as handwriting and using sequenced events in stories

Lesson Plan Suggestions
Classroom activity or Small Group: 4-6 children
# Of Games Required: 1 per group
Noise level: Moderate to low

Practice Writing Stories With Beginning, Middle, and End
Write a story.  Write a story by taking the top six cards from the stack.  Using either side of the cards, line them up in the order you want to use them in your story.  Write a story with a beginning, middle, and end.

Practice Writing a Cooperative Story
Continue a story.  Each child draws one card and uses it to begin a story.   As each child completes writing about the first card they place the story on top of a stack of stories to be continued.  They take the bottom story from the stack, get a new picture card, read what has been written, and continue the story by using ideas from their new picture card.  Several stories could be in progress at the same time.   A child may draw the same story at a later time.  This is alright as long as someone else has written on it since their earlier writing.